| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- using ChocolArm64.Memory;
- using Ryujinx.Graphics.Gal;
- using System;
- namespace Ryujinx.Core.Gpu
- {
- public static class TextureWriter
- {
- public static void Write(IAMemory Memory, Texture Texture, byte[] Data)
- {
- switch (Texture.Format)
- {
- case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data); break;
- default: throw new NotImplementedException(Texture.Format.ToString());
- }
- }
- private unsafe static void Write4Bpp(IAMemory Memory, Texture Texture, byte[] Data)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
- fixed (byte* BuffPtr = Data)
- {
- long InOffs = 0;
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
- int Pixel = *(int*)(BuffPtr + InOffs);
- CpuMem.WriteInt32Unchecked(Position + Offset, Pixel);
- InOffs += 4;
- }
- }
- }
- }
- }
|