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- using ChocolArm64.Memory;
- using System;
- namespace Ryujinx.Core.Gpu
- {
- static class TextureHelper
- {
- public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
- {
- switch (Texture.Swizzle)
- {
- case TextureSwizzle.Pitch:
- case TextureSwizzle.PitchColorKey:
- return new LinearSwizzle(Texture.Pitch, Bpp);
- case TextureSwizzle.BlockLinear:
- case TextureSwizzle.BlockLinearColorKey:
- return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
- }
- throw new NotImplementedException(Texture.Swizzle.ToString());
- }
- public static (AMemory Memory, long Position) GetMemoryAndPosition(
- IAMemory Memory,
- long Position)
- {
- if (Memory is NvGpuVmm Vmm)
- {
- return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
- }
- return ((AMemory)Memory, Position);
- }
- }
- }
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