riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) пре 3 година
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CodeGen 43b4b34376 Implement Viewport Transform Disable (#3328) пре 3 година
Decoders 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
Instructions 43b4b34376 Implement Viewport Transform Disable (#3328) пре 3 година
IntermediateRepresentation acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) пре 4 година
StructuredIr 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
Translation 43b4b34376 Implement Viewport Transform Disable (#3328) пре 3 година
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) пре 5 година
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) пре 4 година
IGpuAccessor.cs 43b4b34376 Implement Viewport Transform Disable (#3328) пре 3 година
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) пре 4 година
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) пре 6 година
Ryujinx.Graphics.Shader.csproj 79adba4402 Add support for render scale to vertex stage. (#2763) пре 4 година
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) пре 5 година
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
ShaderProgramInfo.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) пре 4 година
SupportBuffer.cs 43b4b34376 Implement Viewport Transform Disable (#3328) пре 3 година
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) пре 6 година
TextureHandle.cs 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) пре 4 година
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) пре 4 година