gdkchan dc97457bf0 Initial support for double precision shader instructions. (#963) 6 anni fa
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Optimizations dc97457bf0 Initial support for double precision shader instructions. (#963) 6 anni fa
AttributeConsts.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 6 anni fa
ControlFlowGraph.cs 1876b346fe Initial work 6 anni fa
Dominance.cs 1876b346fe Initial work 6 anni fa
EmitterContext.cs 81cca88bcd Fix shader output color buffer index when non-sequential render targets are used (#895) 6 anni fa
EmitterContextInsts.cs dc97457bf0 Initial support for double precision shader instructions. (#963) 6 anni fa
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) 6 anni fa
Lowering.cs dc97457bf0 Initial support for double precision shader instructions. (#963) 6 anni fa
ShaderConfig.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 anni fa
ShaderHeader.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 6 anni fa
Ssa.cs 1876b346fe Initial work 6 anni fa
TranslationFlags.cs 29a825b43b Address PR feedback 6 anni fa
Translator.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 6 anni fa
TranslatorCallbacks.cs 92703af555 Address PR feedback 6 anni fa