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- using Ryujinx.HLE.Utilities;
- using System;
- using System.IO;
- using System.Linq;
- namespace Ryujinx.HLE.Utilities
- {
- public struct UInt128
- {
- public long High { get; private set; }
- public long Low { get; private set; }
- public UInt128(long Low, long High)
- {
- this.Low = Low;
- this.High = High;
- byte[] Bytes = new byte[16];
- int Index = Bytes.Length;
- void WriteBytes(long Value)
- {
- for (int Byte = 0; Byte < 8; Byte++)
- {
- Bytes[--Index] = (byte)(Value >> Byte * 8);
- }
- }
- WriteBytes(Low);
- WriteBytes(High);
- }
- public UInt128(string UInt128Hex)
- {
- if (UInt128Hex == null || UInt128Hex.Length != 32 || !UInt128Hex.All("0123456789abcdefABCDEF".Contains))
- {
- throw new ArgumentException("Invalid Hex value!", nameof(UInt128Hex));
- }
- Low = Convert.ToInt64(UInt128Hex.Substring(16),16);
- High = Convert.ToInt64(UInt128Hex.Substring(0, 16), 16);
- }
- public void Write(BinaryWriter BinaryWriter)
- {
- BinaryWriter.Write(High);
- BinaryWriter.Write(Low);
- }
- public override string ToString()
- {
- return High.ToString("x16") + Low.ToString("x16");
- }
- public bool IsZero()
- {
- return (Low | High) == 0;
- }
- }
- }
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