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- using System;
- using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static partial class ShaderDecode
- {
- private enum HalfOutputType
- {
- PackedFp16,
- Fp32,
- MergeH0,
- MergeH1
- }
- public static void Bfe_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitBfe(Block, OpCode, ShaderOper.CR);
- }
- public static void Bfe_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitBfe(Block, OpCode, ShaderOper.Imm);
- }
- public static void Bfe_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitBfe(Block, OpCode, ShaderOper.RR);
- }
- public static void Fadd_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFadd(Block, OpCode, ShaderOper.CR);
- }
- public static void Fadd_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFadd(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fadd_I32(ShaderIrBlock Block, long OpCode, int Position)
- {
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrNode OperB = OpCode.Immf32_20();
- bool NegB = OpCode.Read(53);
- bool AbsA = OpCode.Read(54);
- bool NegA = OpCode.Read(56);
- bool AbsB = OpCode.Read(57);
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- public static void Fadd_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFadd(Block, OpCode, ShaderOper.RR);
- }
- public static void Ffma_CR(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFfma(Block, OpCode, ShaderOper.CR);
- }
- public static void Ffma_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFfma(Block, OpCode, ShaderOper.Immf);
- }
- public static void Ffma_RC(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFfma(Block, OpCode, ShaderOper.RC);
- }
- public static void Ffma_RR(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFfma(Block, OpCode, ShaderOper.RR);
- }
- public static void Fmnmx_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFmnmx(Block, OpCode, ShaderOper.CR);
- }
- public static void Fmnmx_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFmnmx(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fmnmx_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFmnmx(Block, OpCode, ShaderOper.RR);
- }
- public static void Fmul_I32(ShaderIrBlock Block, long OpCode, int Position)
- {
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrNode OperB = OpCode.Immf32_20();
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- public static void Fmul_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFmul(Block, OpCode, ShaderOper.CR);
- }
- public static void Fmul_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFmul(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fmul_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFmul(Block, OpCode, ShaderOper.RR);
- }
- public static void Fset_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFset(Block, OpCode, ShaderOper.CR);
- }
- public static void Fset_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFset(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fset_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFset(Block, OpCode, ShaderOper.RR);
- }
- public static void Fsetp_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFsetp(Block, OpCode, ShaderOper.CR);
- }
- public static void Fsetp_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFsetp(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fsetp_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitFsetp(Block, OpCode, ShaderOper.RR);
- }
- public static void Hadd2_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitBinaryHalfOp(Block, OpCode, ShaderIrInst.Fadd);
- }
- public static void Hmul2_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitBinaryHalfOp(Block, OpCode, ShaderIrInst.Fmul);
- }
- public static void Iadd_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIadd(Block, OpCode, ShaderOper.CR);
- }
- public static void Iadd_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIadd(Block, OpCode, ShaderOper.Imm);
- }
- public static void Iadd_I32(ShaderIrBlock Block, long OpCode, int Position)
- {
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrNode OperB = OpCode.Imm32_20();
- bool NegA = OpCode.Read(56);
- OperA = GetAluIneg(OperA, NegA);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- public static void Iadd_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIadd(Block, OpCode, ShaderOper.RR);
- }
- public static void Iadd3_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIadd3(Block, OpCode, ShaderOper.CR);
- }
- public static void Iadd3_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIadd3(Block, OpCode, ShaderOper.Imm);
- }
- public static void Iadd3_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIadd3(Block, OpCode, ShaderOper.RR);
- }
- public static void Imnmx_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitImnmx(Block, OpCode, ShaderOper.CR);
- }
- public static void Imnmx_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitImnmx(Block, OpCode, ShaderOper.Imm);
- }
- public static void Imnmx_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitImnmx(Block, OpCode, ShaderOper.RR);
- }
- public static void Ipa(ShaderIrBlock Block, long OpCode, int Position)
- {
- ShaderIrNode OperA = OpCode.Abuf28();
- ShaderIrNode OperB = OpCode.Gpr20();
- ShaderIpaMode Mode = (ShaderIpaMode)(OpCode.Read(54, 3));
- ShaderIrMetaIpa Meta = new ShaderIrMetaIpa(Mode);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB, null, Meta);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- public static void Iscadd_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIscadd(Block, OpCode, ShaderOper.CR);
- }
- public static void Iscadd_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIscadd(Block, OpCode, ShaderOper.Imm);
- }
- public static void Iscadd_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIscadd(Block, OpCode, ShaderOper.RR);
- }
- public static void Iset_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIset(Block, OpCode, ShaderOper.CR);
- }
- public static void Iset_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIset(Block, OpCode, ShaderOper.Imm);
- }
- public static void Iset_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIset(Block, OpCode, ShaderOper.RR);
- }
- public static void Isetp_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIsetp(Block, OpCode, ShaderOper.CR);
- }
- public static void Isetp_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIsetp(Block, OpCode, ShaderOper.Imm);
- }
- public static void Isetp_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitIsetp(Block, OpCode, ShaderOper.RR);
- }
- public static void Lop_I32(ShaderIrBlock Block, long OpCode, int Position)
- {
- int SubOp = OpCode.Read(53, 3);
- bool InvA = OpCode.Read(55);
- bool InvB = OpCode.Read(56);
- ShaderIrInst Inst = 0;
- switch (SubOp)
- {
- case 0: Inst = ShaderIrInst.And; break;
- case 1: Inst = ShaderIrInst.Or; break;
- case 2: Inst = ShaderIrInst.Xor; break;
- }
- ShaderIrNode OperB = GetAluNot(OpCode.Imm32_20(), InvB);
- //SubOp == 3 is pass, used by the not instruction
- //which just moves the inverted register value.
- if (SubOp < 3)
- {
- ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
- ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- else
- {
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperB)));
- }
- }
- public static void Lop_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitLop(Block, OpCode, ShaderOper.CR);
- }
- public static void Lop_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitLop(Block, OpCode, ShaderOper.Imm);
- }
- public static void Lop_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitLop(Block, OpCode, ShaderOper.RR);
- }
- public static void Mufu(ShaderIrBlock Block, long OpCode, int Position)
- {
- int SubOp = OpCode.Read(20, 0xf);
- bool AbsA = OpCode.Read(46);
- bool NegA = OpCode.Read(48);
- ShaderIrInst Inst = 0;
- switch (SubOp)
- {
- case 0: Inst = ShaderIrInst.Fcos; break;
- case 1: Inst = ShaderIrInst.Fsin; break;
- case 2: Inst = ShaderIrInst.Fex2; break;
- case 3: Inst = ShaderIrInst.Flg2; break;
- case 4: Inst = ShaderIrInst.Frcp; break;
- case 5: Inst = ShaderIrInst.Frsq; break;
- case 8: Inst = ShaderIrInst.Fsqrt; break;
- default: throw new NotImplementedException(SubOp.ToString());
- }
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- public static void Psetp(ShaderIrBlock Block, long OpCode, int Position)
- {
- bool NegA = OpCode.Read(15);
- bool NegB = OpCode.Read(32);
- bool NegP = OpCode.Read(42);
- ShaderIrInst LopInst = OpCode.BLop24();
- ShaderIrNode OperA = OpCode.Pred12();
- ShaderIrNode OperB = OpCode.Pred29();
- if (NegA)
- {
- OperA = new ShaderIrOp(ShaderIrInst.Bnot, OperA);
- }
- if (NegB)
- {
- OperB = new ShaderIrOp(ShaderIrInst.Bnot, OperB);
- }
- ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
- ShaderIrOperPred P0Node = OpCode.Pred3();
- ShaderIrOperPred P1Node = OpCode.Pred0();
- ShaderIrOperPred P2Node = OpCode.Pred39();
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
- LopInst = OpCode.BLop45();
- if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
- {
- return;
- }
- ShaderIrNode P2NNode = P2Node;
- if (NegP)
- {
- P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
- }
- Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
- Op = new ShaderIrOp(LopInst, Op, P2NNode);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
- Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
- }
- public static void Rro_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitRro(Block, OpCode, ShaderOper.CR);
- }
- public static void Rro_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitRro(Block, OpCode, ShaderOper.Immf);
- }
- public static void Rro_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitRro(Block, OpCode, ShaderOper.RR);
- }
- public static void Shl_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
- }
- public static void Shl_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
- }
- public static void Shl_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
- }
- public static void Shr_C(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
- }
- public static void Shr_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
- }
- public static void Shr_R(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
- }
- private static ShaderIrInst GetShrInst(long OpCode)
- {
- bool Signed = OpCode.Read(48);
- return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- }
- public static void Vmad(ShaderIrBlock Block, long OpCode, int Position)
- {
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrNode OperB;
- if (OpCode.Read(50))
- {
- OperB = OpCode.Gpr20();
- }
- else
- {
- OperB = OpCode.Imm19_20();
- }
- ShaderIrOperGpr OperC = OpCode.Gpr39();
- ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
- ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
- int Shr = OpCode.Read(51, 3);
- if (Shr != 0)
- {
- int Shift = (Shr == 2) ? 15 : 7;
- Final = new ShaderIrOp(ShaderIrInst.Lsr, Final, new ShaderIrOperImm(Shift));
- }
- Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final)));
- }
- public static void Xmad_CR(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitXmad(Block, OpCode, ShaderOper.CR);
- }
- public static void Xmad_I(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitXmad(Block, OpCode, ShaderOper.Imm);
- }
- public static void Xmad_RC(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitXmad(Block, OpCode, ShaderOper.RC);
- }
- public static void Xmad_RR(ShaderIrBlock Block, long OpCode, int Position)
- {
- EmitXmad(Block, OpCode, ShaderOper.RR);
- }
- private static void EmitAluBinary(
- ShaderIrBlock Block,
- long OpCode,
- ShaderOper Oper,
- ShaderIrInst Inst)
- {
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- //TODO: Handle the case where position + length
- //is greater than the word size, in this case the sign bit
- //needs to be replicated to fill the remaining space.
- bool NegB = OpCode.Read(48);
- bool NegA = OpCode.Read(49);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrNode Op;
- bool Signed = OpCode.Read(48); //?
- if (OperB is ShaderIrOperImm PosLen)
- {
- int Position = (PosLen.Value >> 0) & 0xff;
- int Length = (PosLen.Value >> 8) & 0xff;
- int LSh = 32 - (Position + Length);
- ShaderIrInst RightShift = Signed
- ? ShaderIrInst.Asr
- : ShaderIrInst.Lsr;
- Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
- Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
- }
- else
- {
- ShaderIrOperImm Shift = new ShaderIrOperImm(8);
- ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
- ShaderIrNode OpPos, OpLen;
- OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
- OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
- OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
- Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
- Op = ExtendTo32(Op, Signed, OpLen);
- }
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- bool NegB = OpCode.Read(45);
- bool AbsA = OpCode.Read(46);
- bool NegA = OpCode.Read(48);
- bool AbsB = OpCode.Read(49);
- bool Sat = OpCode.Read(50);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
- ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
- }
- private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- bool NegB = OpCode.Read(48);
- bool Sat = OpCode.Read(50);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperB = GetAluFneg(OperB, NegB);
- ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
- }
- private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- bool NegB = OpCode.Read(48);
- bool NegC = OpCode.Read(49);
- bool Sat = OpCode.Read(50);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperB = GetAluFneg(OperB, NegB);
- if (Oper == ShaderOper.RC)
- {
- OperC = GetAluFneg(OpCode.Cbuf34(), NegC);
- }
- else
- {
- OperC = GetAluFneg(OpCode.Gpr39(), NegC);
- }
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
- }
- private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrNode OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- bool NegA = OpCode.Read(49);
- bool NegB = OpCode.Read(48);
- OperA = GetAluIneg(OperA, NegA);
- OperB = GetAluIneg(OperB, NegB);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- int Mode = OpCode.Read(37, 3);
- bool Neg1 = OpCode.Read(51);
- bool Neg2 = OpCode.Read(50);
- bool Neg3 = OpCode.Read(49);
- int Height1 = OpCode.Read(35, 3);
- int Height2 = OpCode.Read(33, 3);
- int Height3 = OpCode.Read(31, 3);
- ShaderIrNode OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height)
- {
- if (Oper != ShaderOper.RR)
- {
- return Src;
- }
- switch (Height)
- {
- case 0: return Src;
- case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff));
- case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16));
- default: throw new InvalidOperationException();
- }
- }
- ShaderIrNode Src1 = GetAluIneg(ApplyHeight(OpCode.Gpr8(), Height1), Neg1);
- ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
- ShaderIrNode Src3 = GetAluIneg(ApplyHeight(OpCode.Gpr39(), Height3), Neg3);
- ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
- if (Oper == ShaderOper.RR)
- {
- switch (Mode)
- {
- case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break;
- case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break;
- }
- }
- //Note: Here there should be a "+ 1" when carry flag is set
- //but since carry is mostly ignored by other instructions, it's excluded for now
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3))));
- }
- private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- bool NegB = OpCode.Read(48);
- bool NegA = OpCode.Read(49);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
- ShaderIrOperImm Scale = OpCode.Imm5_39();
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperA = GetAluIneg(OperA, NegA);
- OperB = GetAluIneg(OperB, NegB);
- ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
- ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
- }
- private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitMnmx(Block, OpCode, true, Oper);
- }
- private static void EmitImnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitMnmx(Block, OpCode, false, Oper);
- }
- private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
- {
- bool NegB = OpCode.Read(45);
- bool AbsA = OpCode.Read(46);
- bool NegA = OpCode.Read(48);
- bool AbsB = OpCode.Read(49);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
- if (IsFloat)
- {
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- }
- else
- {
- OperA = GetAluIabsIneg(OperA, AbsA, NegA);
- }
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- if (IsFloat)
- {
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
- }
- else
- {
- OperB = GetAluIabsIneg(OperB, AbsB, NegB);
- }
- ShaderIrOperPred Pred = OpCode.Pred39();
- ShaderIrOp Op;
- ShaderIrInst MaxInst = IsFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max;
- ShaderIrInst MinInst = IsFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min;
- if (Pred.IsConst)
- {
- bool IsMax = OpCode.Read(42);
- Op = new ShaderIrOp(IsMax
- ? MaxInst
- : MinInst, OperA, OperB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- else
- {
- ShaderIrNode PredN = OpCode.Pred39N();
- ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB);
- ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB);
- ShaderIrAsg AsgMax = new ShaderIrAsg(OpCode.Gpr0(), OpMax);
- ShaderIrAsg AsgMin = new ShaderIrAsg(OpCode.Gpr0(), OpMin);
- Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMax, Not: true)));
- Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMin, Not: false)));
- }
- }
- private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- //Note: this is a range reduction instruction and is supposed to
- //be used with Mufu, here it just moves the value and ignores the operation.
- bool NegA = OpCode.Read(45);
- bool AbsA = OpCode.Read(49);
- ShaderIrNode OperA;
- switch (Oper)
- {
- case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- Block.AddNode(new ShaderIrCmnt("Stubbed."));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
- }
- private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSet(Block, OpCode, true, Oper);
- }
- private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSet(Block, OpCode, false, Oper);
- }
- private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
- {
- bool NegA = OpCode.Read(43);
- bool AbsB = OpCode.Read(44);
- bool NegB = OpCode.Read(53);
- bool AbsA = OpCode.Read(54);
- bool BoolFloat = OpCode.Read(IsFloat ? 52 : 44);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrInst CmpInst;
- if (IsFloat)
- {
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
- CmpInst = OpCode.CmpF();
- }
- else
- {
- CmpInst = OpCode.Cmp();
- }
- ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
- ShaderIrInst LopInst = OpCode.BLop45();
- ShaderIrOperPred PNode = OpCode.Pred39();
- ShaderIrNode Imm0, Imm1;
- if (BoolFloat)
- {
- Imm0 = new ShaderIrOperImmf(0);
- Imm1 = new ShaderIrOperImmf(1);
- }
- else
- {
- Imm0 = new ShaderIrOperImm(0);
- Imm1 = new ShaderIrOperImm(-1);
- }
- ShaderIrNode Asg0 = new ShaderIrAsg(OpCode.Gpr0(), Imm0);
- ShaderIrNode Asg1 = new ShaderIrAsg(OpCode.Gpr0(), Imm1);
- if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
- {
- ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode);
- Asg0 = new ShaderIrCond(Op2, Asg0, Not: true);
- Asg1 = new ShaderIrCond(Op2, Asg1, Not: false);
- }
- else
- {
- Asg0 = new ShaderIrCond(Op, Asg0, Not: true);
- Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
- }
- Block.AddNode(OpCode.PredNode(Asg0));
- Block.AddNode(OpCode.PredNode(Asg1));
- }
- private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSetp(Block, OpCode, true, Oper);
- }
- private static void EmitIsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSetp(Block, OpCode, false, Oper);
- }
- private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
- {
- bool AbsA = OpCode.Read(7);
- bool NegP = OpCode.Read(42);
- bool NegA = OpCode.Read(43);
- bool AbsB = OpCode.Read(44);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrInst CmpInst;
- if (IsFloat)
- {
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- OperB = GetAluFabs (OperB, AbsB);
- CmpInst = OpCode.CmpF();
- }
- else
- {
- CmpInst = OpCode.Cmp();
- }
- ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
- ShaderIrOperPred P0Node = OpCode.Pred3();
- ShaderIrOperPred P1Node = OpCode.Pred0();
- ShaderIrOperPred P2Node = OpCode.Pred39();
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
- ShaderIrInst LopInst = OpCode.BLop45();
- if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
- {
- return;
- }
- ShaderIrNode P2NNode = P2Node;
- if (NegP)
- {
- P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
- }
- Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
- Op = new ShaderIrOp(LopInst, Op, P2NNode);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
- Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
- }
- private static void EmitBinaryHalfOp(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
- {
- bool AbsB = OpCode.Read(30);
- bool NegB = OpCode.Read(31);
- bool Sat = OpCode.Read(32);
- bool AbsA = OpCode.Read(44);
- ShaderIrOperGpr[] VecA = OpCode.GprHalfVec8();
- ShaderIrOperGpr[] VecB = OpCode.GprHalfVec20();
- HalfOutputType OutputType = (HalfOutputType)OpCode.Read(49, 3);
- int Elems = OutputType == HalfOutputType.PackedFp16 ? 2 : 1;
- int First = OutputType == HalfOutputType.MergeH1 ? 1 : 0;
- for (int Index = First; Index < Elems; Index++)
- {
- ShaderIrNode OperA = GetAluFabs (VecA[Index], AbsA);
- ShaderIrNode OperB = GetAluFabsFneg(VecB[Index], AbsB, NegB);
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
- ShaderIrOperGpr Dst = GetHalfDst(OpCode, OutputType, Index);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, GetAluFsat(Op, Sat))));
- }
- }
- private static ShaderIrOperGpr GetHalfDst(long OpCode, HalfOutputType OutputType, int Index)
- {
- switch (OutputType)
- {
- case HalfOutputType.PackedFp16: return OpCode.GprHalf0(Index);
- case HalfOutputType.Fp32: return OpCode.Gpr0();
- case HalfOutputType.MergeH0: return OpCode.GprHalf0(0);
- case HalfOutputType.MergeH1: return OpCode.GprHalf0(1);
- }
- throw new ArgumentException(nameof(OutputType));
- }
- private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- int SubOp = OpCode.Read(41, 3);
- bool InvA = OpCode.Read(39);
- bool InvB = OpCode.Read(40);
- ShaderIrInst Inst = 0;
- switch (SubOp)
- {
- case 0: Inst = ShaderIrInst.And; break;
- case 1: Inst = ShaderIrInst.Or; break;
- case 2: Inst = ShaderIrInst.Xor; break;
- }
- ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
- ShaderIrNode OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperB = GetAluNot(OperB, InvB);
- ShaderIrNode Op;
- if (SubOp < 3)
- {
- Op = new ShaderIrOp(Inst, OperA, OperB);
- }
- else
- {
- Op = OperB;
- }
- ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Pred48(), Compare)));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
- }
- private enum XmadMode
- {
- Cfull = 0,
- Clo = 1,
- Chi = 2,
- Csfu = 3,
- Cbcc = 4
- }
- private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- bool SignedA = OpCode.Read(48);
- bool SignedB = OpCode.Read(49);
- bool HighB = OpCode.Read(52);
- bool HighA = OpCode.Read(53);
- int Mode = OpCode.Read(50, 7);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.ImmU16_20(); break;
- case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrNode OperB2 = OperB;
- if (Oper == ShaderOper.Imm)
- {
- int Imm = ((ShaderIrOperImm)OperB2).Value;
- if (!HighB)
- {
- Imm <<= 16;
- }
- if (SignedB)
- {
- Imm >>= 16;
- }
- else
- {
- Imm = (int)((uint)Imm >> 16);
- }
- OperB2 = new ShaderIrOperImm(Imm);
- }
- ShaderIrOperImm Imm16 = new ShaderIrOperImm(16);
- //If we are working with the lower 16-bits of the A/B operands,
- //we need to shift the lower 16-bits to the top 16-bits. Later,
- //they will be right shifted. For U16 types, this will be a logical
- //right shift, and for S16 types, a arithmetic right shift.
- if (!HighA)
- {
- OperA = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Imm16);
- }
- if (!HighB && Oper != ShaderOper.Imm)
- {
- OperB2 = new ShaderIrOp(ShaderIrInst.Lsl, OperB2, Imm16);
- }
- ShaderIrInst ShiftA = SignedA ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- ShaderIrInst ShiftB = SignedB ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- OperA = new ShaderIrOp(ShiftA, OperA, Imm16);
- if (Oper != ShaderOper.Imm)
- {
- OperB2 = new ShaderIrOp(ShiftB, OperB2, Imm16);
- }
- bool ProductShiftLeft = false;
- bool Merge = false;
- if (Oper == ShaderOper.RC)
- {
- OperC = OpCode.Cbuf34();
- }
- else
- {
- OperC = OpCode.Gpr39();
- ProductShiftLeft = OpCode.Read(36);
- Merge = OpCode.Read(37);
- }
- ShaderIrOp MulOp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB2);
- if (ProductShiftLeft)
- {
- MulOp = new ShaderIrOp(ShaderIrInst.Lsl, MulOp, Imm16);
- }
- switch ((XmadMode)Mode)
- {
- case XmadMode.Clo: OperC = ExtendTo32(OperC, Signed: false, Size: 16); break;
- case XmadMode.Chi: OperC = new ShaderIrOp(ShaderIrInst.Lsr, OperC, Imm16); break;
- case XmadMode.Cbcc:
- {
- ShaderIrOp OperBLsh16 = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
- OperC = new ShaderIrOp(ShaderIrInst.Add, OperC, OperBLsh16);
- break;
- }
- case XmadMode.Csfu:
- {
- ShaderIrOperImm Imm31 = new ShaderIrOperImm(31);
- ShaderIrOp SignAdjustA = new ShaderIrOp(ShaderIrInst.Lsr, OperA, Imm31);
- ShaderIrOp SignAdjustB = new ShaderIrOp(ShaderIrInst.Lsr, OperB2, Imm31);
- SignAdjustA = new ShaderIrOp(ShaderIrInst.Lsl, SignAdjustA, Imm16);
- SignAdjustB = new ShaderIrOp(ShaderIrInst.Lsl, SignAdjustB, Imm16);
- ShaderIrOp SignAdjust = new ShaderIrOp(ShaderIrInst.Add, SignAdjustA, SignAdjustB);
- OperC = new ShaderIrOp(ShaderIrInst.Sub, OperC, SignAdjust);
- break;
- }
- }
- ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, MulOp, OperC);
- if (Merge)
- {
- ShaderIrOperImm Imm16Mask = new ShaderIrOperImm(0xffff);
- AddOp = new ShaderIrOp(ShaderIrInst.And, AddOp, Imm16Mask);
- OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
- AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
- }
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
- }
- }
- }
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