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- using System.Collections;
- using System.Collections.Generic;
- using System.Numerics;
- namespace ARMeilleure.Common
- {
- class BitMap : IEnumerator<int>, IEnumerable<int>
- {
- private const int IntSize = 64;
- private const int IntMask = IntSize - 1;
- private readonly List<long> _masks;
- private int _enumIndex;
- private long _enumMask;
- private int _enumBit;
- public int Current => _enumIndex * IntSize + _enumBit;
- object IEnumerator.Current => Current;
- public BitMap()
- {
- _masks = new List<long>(0);
- }
- public BitMap(int initialCapacity)
- {
- int count = (initialCapacity + IntMask) / IntSize;
- _masks = new List<long>(count);
- while (count-- > 0)
- {
- _masks.Add(0);
- }
- }
- public BitMap Reset(int initialCapacity)
- {
- int count = (initialCapacity + IntMask) / IntSize;
- if (count > _masks.Capacity)
- {
- _masks.Capacity = count;
- }
- _masks.Clear();
- while (count-- > 0)
- {
- _masks.Add(0);
- }
- return this;
- }
- public bool Set(int bit)
- {
- EnsureCapacity(bit + 1);
- int wordIndex = bit / IntSize;
- int wordBit = bit & IntMask;
- long wordMask = 1L << wordBit;
- if ((_masks[wordIndex] & wordMask) != 0)
- {
- return false;
- }
- _masks[wordIndex] |= wordMask;
- return true;
- }
- public void Clear(int bit)
- {
- EnsureCapacity(bit + 1);
- int wordIndex = bit / IntSize;
- int wordBit = bit & IntMask;
- long wordMask = 1L << wordBit;
- _masks[wordIndex] &= ~wordMask;
- }
- public bool IsSet(int bit)
- {
- EnsureCapacity(bit + 1);
- int wordIndex = bit / IntSize;
- int wordBit = bit & IntMask;
- return (_masks[wordIndex] & (1L << wordBit)) != 0;
- }
- public int FindFirstUnset()
- {
- for (int index = 0; index < _masks.Count; index++)
- {
- long mask = _masks[index];
- if (mask != -1L)
- {
- return BitOperations.TrailingZeroCount(~mask) + index * IntSize;
- }
- }
- return _masks.Count * IntSize;
- }
- public bool Set(BitMap map)
- {
- EnsureCapacity(map._masks.Count * IntSize);
- bool modified = false;
- for (int index = 0; index < _masks.Count; index++)
- {
- long newValue = _masks[index] | map._masks[index];
- if (_masks[index] != newValue)
- {
- _masks[index] = newValue;
- modified = true;
- }
- }
- return modified;
- }
- public bool Clear(BitMap map)
- {
- EnsureCapacity(map._masks.Count * IntSize);
- bool modified = false;
- for (int index = 0; index < _masks.Count; index++)
- {
- long newValue = _masks[index] & ~map._masks[index];
- if (_masks[index] != newValue)
- {
- _masks[index] = newValue;
- modified = true;
- }
- }
- return modified;
- }
- #region IEnumerable<long> Methods
- // Note: The bit enumerator is embedded in this class to avoid creating garbage when enumerating.
- private void EnsureCapacity(int size)
- {
- while (_masks.Count * IntSize < size)
- {
- _masks.Add(0);
- }
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
- public IEnumerator<int> GetEnumerator()
- {
- Reset();
- return this;
- }
- public bool MoveNext()
- {
- if (_enumMask != 0)
- {
- _enumMask &= ~(1L << _enumBit);
- }
- while (_enumMask == 0)
- {
- if (++_enumIndex >= _masks.Count)
- {
- return false;
- }
- _enumMask = _masks[_enumIndex];
- }
- _enumBit = BitOperations.TrailingZeroCount(_enumMask);
- return true;
- }
- public void Reset()
- {
- _enumIndex = -1;
- _enumMask = 0;
- _enumBit = 0;
- }
- public void Dispose() { }
- #endregion
- }
- }
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