gdkchan 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
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Compute.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
ComputeQmd.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
Inline2Memory.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
MethodClear.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
MethodCopyBuffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
MethodCopyTexture.cs 6db16b4110 Only enumerate cached textures that are modified when flushing. (#918) %!s(int64=6) %!d(string=hai) anos
MethodDraw.cs a11f6f5235 Fix some spelling mistakes %!s(int64=6) %!d(string=hai) anos
MethodFirmware.cs 532ccf929a Ignore exit flag on branch delay slot (#899) %!s(int64=6) %!d(string=hai) anos
MethodReport.cs 29a825b43b Address PR feedback %!s(int64=6) %!d(string=hai) anos
MethodResetCounter.cs a11f6f5235 Fix some spelling mistakes %!s(int64=6) %!d(string=hai) anos
MethodUniformBufferBind.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
MethodUniformBufferUpdate.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
Methods.cs 6db16b4110 Only enumerate cached textures that are modified when flushing. (#918) %!s(int64=6) %!d(string=hai) anos