gdkchan 4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708) 3 anni fa
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BackgroundDiskCacheWriter.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
BinarySerializer.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
CompressionAlgorithm.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
DiskCacheCommon.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
DiskCacheGpuAccessor.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) 3 anni fa
DiskCacheGuestStorage.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DiskCacheHostStorage.cs 4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708) 3 anni fa
DiskCacheLoadException.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
DiskCacheLoadResult.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
DiskCacheOutputStreams.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
GuestCodeAndCbData.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
ParallelDiskCacheLoader.cs cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) 3 anni fa
ShaderBinarySerializer.cs 5131b71437 Reducing memory allocations (#4537) 3 anni fa