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- using System.Collections.Generic;
- using System.Text;
- namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
- {
- class CodeGenContext
- {
- private const string Tab = " ";
- public ShaderConfig Config { get; }
- public List<CBufferDescriptor> CBufferDescriptors { get; }
- public List<TextureDescriptor> TextureDescriptors { get; }
- public OperandManager OperandManager { get; }
- private StringBuilder _sb;
- private int _level;
- private string _identation;
- public CodeGenContext(ShaderConfig config)
- {
- Config = config;
- CBufferDescriptors = new List<CBufferDescriptor>();
- TextureDescriptors = new List<TextureDescriptor>();
- OperandManager = new OperandManager();
- _sb = new StringBuilder();
- }
- public void AppendLine()
- {
- _sb.AppendLine();
- }
- public void AppendLine(string str)
- {
- _sb.AppendLine(_identation + str);
- }
- public string GetCode()
- {
- return _sb.ToString();
- }
- public void EnterScope()
- {
- AppendLine("{");
- _level++;
- UpdateIdentation();
- }
- public void LeaveScope(string suffix = "")
- {
- if (_level == 0)
- {
- return;
- }
- _level--;
- UpdateIdentation();
- AppendLine("}" + suffix);
- }
- private void UpdateIdentation()
- {
- _identation = GetIdentation(_level);
- }
- private static string GetIdentation(int level)
- {
- string identation = string.Empty;
- for (int index = 0; index < level; index++)
- {
- identation += Tab;
- }
- return identation;
- }
- }
- }
|