GpuState.cs 11 KB

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  1. using System;
  2. using System.Runtime.InteropServices;
  3. namespace Ryujinx.Graphics.Gpu.State
  4. {
  5. /// <summary>
  6. /// GPU state.
  7. /// </summary>
  8. class GpuState
  9. {
  10. private const int RegistersCount = 0xe00;
  11. public delegate void MethodCallback(GpuState state, int argument);
  12. private int[] _backingMemory;
  13. /// <summary>
  14. /// GPU register information.
  15. /// </summary>
  16. private struct Register
  17. {
  18. public MethodCallback Callback;
  19. public MethodOffset BaseOffset;
  20. public int Stride;
  21. public int Count;
  22. public bool Modified;
  23. }
  24. private Register[] _registers;
  25. /// <summary>
  26. /// Creates a new instance of the GPU state.
  27. /// </summary>
  28. public GpuState()
  29. {
  30. _backingMemory = new int[RegistersCount];
  31. _registers = new Register[RegistersCount];
  32. for (int index = 0; index < _registers.Length; index++)
  33. {
  34. _registers[index].BaseOffset = (MethodOffset)index;
  35. _registers[index].Stride = 1;
  36. _registers[index].Count = 1;
  37. _registers[index].Modified = true;
  38. }
  39. foreach (var item in GpuStateTable.Table)
  40. {
  41. int totalRegs = item.Size * item.Count;
  42. for (int regOffset = 0; regOffset < totalRegs; regOffset++)
  43. {
  44. int index = (int)item.Offset + regOffset;
  45. _registers[index].BaseOffset = item.Offset;
  46. _registers[index].Stride = item.Size;
  47. _registers[index].Count = item.Count;
  48. }
  49. }
  50. InitializeDefaultState();
  51. }
  52. /// <summary>
  53. /// Calls a GPU method, using this state.
  54. /// </summary>
  55. /// <param name="meth">The GPU method to be called</param>
  56. public void CallMethod(MethodParams meth)
  57. {
  58. Register register = _registers[meth.Method];
  59. if (_backingMemory[meth.Method] != meth.Argument)
  60. {
  61. _registers[(int)register.BaseOffset].Modified = true;
  62. }
  63. _backingMemory[meth.Method] = meth.Argument;
  64. register.Callback?.Invoke(this, meth.Argument);
  65. }
  66. /// <summary>
  67. /// Reads data from a GPU register at the given offset.
  68. /// </summary>
  69. /// <param name="offset">Offset to be read</param>
  70. /// <returns>Data at the register</returns>
  71. public int Read(int offset)
  72. {
  73. return _backingMemory[offset];
  74. }
  75. /// <summary>
  76. /// Writes data to the GPU register at the given offset.
  77. /// </summary>
  78. /// <param name="offset">Offset to be written</param>
  79. /// <param name="value">Value to be written</param>
  80. public void Write(int offset, int value)
  81. {
  82. _backingMemory[offset] = value;
  83. }
  84. /// <summary>
  85. /// Writes an offset value at the uniform buffer offset register.
  86. /// </summary>
  87. /// <param name="offset">The offset to be written</param>
  88. public void SetUniformBufferOffset(int offset)
  89. {
  90. _backingMemory[(int)MethodOffset.UniformBufferState + 3] = offset;
  91. }
  92. /// <summary>
  93. /// Initializes registers with the default state.
  94. /// </summary>
  95. private void InitializeDefaultState()
  96. {
  97. // Depth ranges.
  98. for (int index = 0; index < 8; index++)
  99. {
  100. _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
  101. _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
  102. }
  103. // Viewport transform enable.
  104. _backingMemory[(int)MethodOffset.ViewportTransformEnable] = 1;
  105. // Default front stencil mask.
  106. _backingMemory[0x4e7] = 0xff;
  107. // Default color mask.
  108. for (int index = 0; index < Constants.TotalRenderTargets; index++)
  109. {
  110. _backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111;
  111. }
  112. }
  113. /// <summary>
  114. /// Registers a callback that is called every time a GPU method, or methods are called.
  115. /// </summary>
  116. /// <param name="offset">Offset of the method</param>
  117. /// <param name="count">Word count of the methods region</param>
  118. /// <param name="callback">Calllback to be called</param>
  119. public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback)
  120. {
  121. for (int index = 0; index < count; index++)
  122. {
  123. _registers[(int)offset + index].Callback = callback;
  124. }
  125. }
  126. /// <summary>
  127. /// Registers a callback that is called every time a GPU method is called.
  128. /// </summary>
  129. /// <param name="offset">Offset of the method</param>
  130. /// <param name="callback">Calllback to be called</param>
  131. public void RegisterCallback(MethodOffset offset, MethodCallback callback)
  132. {
  133. _registers[(int)offset].Callback = callback;
  134. }
  135. /// <summary>
  136. /// Checks if a given register has been modified since the last call to this method.
  137. /// </summary>
  138. /// <param name="offset">Register offset</param>
  139. /// <returns>True if modified, false otherwise</returns>
  140. public bool QueryModified(MethodOffset offset)
  141. {
  142. bool modified = _registers[(int)offset].Modified;
  143. _registers[(int)offset].Modified = false;
  144. return modified;
  145. }
  146. /// <summary>
  147. /// Checks if two registers have been modified since the last call to this method.
  148. /// </summary>
  149. /// <param name="m1">First register offset</param>
  150. /// <param name="m2">Second register offset</param>
  151. /// <returns>True if any register was modified, false otherwise</returns>
  152. public bool QueryModified(MethodOffset m1, MethodOffset m2)
  153. {
  154. bool modified = _registers[(int)m1].Modified ||
  155. _registers[(int)m2].Modified;
  156. _registers[(int)m1].Modified = false;
  157. _registers[(int)m2].Modified = false;
  158. return modified;
  159. }
  160. /// <summary>
  161. /// Checks if two registers have been modified since the last call to this method.
  162. /// </summary>
  163. /// <param name="m1">First register offset</param>
  164. /// <param name="m2">Second register offset</param>
  165. /// <param name="m3">Third register offset</param>
  166. /// <returns>True if any register was modified, false otherwise</returns>
  167. public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3)
  168. {
  169. bool modified = _registers[(int)m1].Modified ||
  170. _registers[(int)m2].Modified ||
  171. _registers[(int)m3].Modified;
  172. _registers[(int)m1].Modified = false;
  173. _registers[(int)m2].Modified = false;
  174. _registers[(int)m3].Modified = false;
  175. return modified;
  176. }
  177. /// <summary>
  178. /// Checks if two registers have been modified since the last call to this method.
  179. /// </summary>
  180. /// <param name="m1">First register offset</param>
  181. /// <param name="m2">Second register offset</param>
  182. /// <param name="m3">Third register offset</param>
  183. /// <param name="m4">Fourth register offset</param>
  184. /// <returns>True if any register was modified, false otherwise</returns>
  185. public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4)
  186. {
  187. bool modified = _registers[(int)m1].Modified ||
  188. _registers[(int)m2].Modified ||
  189. _registers[(int)m3].Modified ||
  190. _registers[(int)m4].Modified;
  191. _registers[(int)m1].Modified = false;
  192. _registers[(int)m2].Modified = false;
  193. _registers[(int)m3].Modified = false;
  194. _registers[(int)m4].Modified = false;
  195. return modified;
  196. }
  197. /// <summary>
  198. /// Checks if two registers have been modified since the last call to this method.
  199. /// </summary>
  200. /// <param name="m1">First register offset</param>
  201. /// <param name="m2">Second register offset</param>
  202. /// <param name="m3">Third register offset</param>
  203. /// <param name="m4">Fourth register offset</param>
  204. /// <param name="m5">Fifth register offset</param>
  205. /// <returns>True if any register was modified, false otherwise</returns>
  206. public bool QueryModified(
  207. MethodOffset m1,
  208. MethodOffset m2,
  209. MethodOffset m3,
  210. MethodOffset m4,
  211. MethodOffset m5)
  212. {
  213. bool modified = _registers[(int)m1].Modified ||
  214. _registers[(int)m2].Modified ||
  215. _registers[(int)m3].Modified ||
  216. _registers[(int)m4].Modified ||
  217. _registers[(int)m5].Modified;
  218. _registers[(int)m1].Modified = false;
  219. _registers[(int)m2].Modified = false;
  220. _registers[(int)m3].Modified = false;
  221. _registers[(int)m4].Modified = false;
  222. _registers[(int)m5].Modified = false;
  223. return modified;
  224. }
  225. /// <summary>
  226. /// Gets indexed data from a given register offset.
  227. /// </summary>
  228. /// <typeparam name="T">Type of the data</typeparam>
  229. /// <param name="offset">Register offset</param>
  230. /// <param name="index">Index for indexed data</param>
  231. /// <returns>The data at the specified location</returns>
  232. public T Get<T>(MethodOffset offset, int index) where T : struct
  233. {
  234. Register register = _registers[(int)offset];
  235. if ((uint)index >= register.Count)
  236. {
  237. throw new ArgumentOutOfRangeException(nameof(index));
  238. }
  239. return Get<T>(offset + index * register.Stride);
  240. }
  241. /// <summary>
  242. /// Gets data from a given register offset.
  243. /// </summary>
  244. /// <typeparam name="T">Type of the data</typeparam>
  245. /// <param name="offset">Register offset</param>
  246. /// <returns>The data at the specified location</returns>
  247. public T Get<T>(MethodOffset offset) where T : struct
  248. {
  249. return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0];
  250. }
  251. }
  252. }