ConfigurationState.cs 23 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Common.Configuration.Hid;
  3. using Ryujinx.Common.Logging;
  4. using Ryujinx.Configuration.Hid;
  5. using Ryujinx.Configuration.System;
  6. using Ryujinx.Configuration.Ui;
  7. using Ryujinx.UI.Input;
  8. using System;
  9. using System.Collections.Generic;
  10. namespace Ryujinx.Configuration
  11. {
  12. public class ConfigurationState
  13. {
  14. /// <summary>
  15. /// UI configuration section
  16. /// </summary>
  17. public class UiSection
  18. {
  19. public class Columns
  20. {
  21. public ReactiveObject<bool> FavColumn { get; private set; }
  22. public ReactiveObject<bool> IconColumn { get; private set; }
  23. public ReactiveObject<bool> AppColumn { get; private set; }
  24. public ReactiveObject<bool> DevColumn { get; private set; }
  25. public ReactiveObject<bool> VersionColumn { get; private set; }
  26. public ReactiveObject<bool> TimePlayedColumn { get; private set; }
  27. public ReactiveObject<bool> LastPlayedColumn { get; private set; }
  28. public ReactiveObject<bool> FileExtColumn { get; private set; }
  29. public ReactiveObject<bool> FileSizeColumn { get; private set; }
  30. public ReactiveObject<bool> PathColumn { get; private set; }
  31. public Columns()
  32. {
  33. FavColumn = new ReactiveObject<bool>();
  34. IconColumn = new ReactiveObject<bool>();
  35. AppColumn = new ReactiveObject<bool>();
  36. DevColumn = new ReactiveObject<bool>();
  37. VersionColumn = new ReactiveObject<bool>();
  38. TimePlayedColumn = new ReactiveObject<bool>();
  39. LastPlayedColumn = new ReactiveObject<bool>();
  40. FileExtColumn = new ReactiveObject<bool>();
  41. FileSizeColumn = new ReactiveObject<bool>();
  42. PathColumn = new ReactiveObject<bool>();
  43. }
  44. }
  45. /// <summary>
  46. /// Used to toggle columns in the GUI
  47. /// </summary>
  48. public Columns GuiColumns { get; private set; }
  49. /// <summary>
  50. /// A list of directories containing games to be used to load games into the games list
  51. /// </summary>
  52. public ReactiveObject<List<string>> GameDirs { get; private set; }
  53. /// <summary>
  54. /// Enable or disable custom themes in the GUI
  55. /// </summary>
  56. public ReactiveObject<bool> EnableCustomTheme { get; private set; }
  57. /// <summary>
  58. /// Path to custom GUI theme
  59. /// </summary>
  60. public ReactiveObject<string> CustomThemePath { get; private set; }
  61. public UiSection()
  62. {
  63. GuiColumns = new Columns();
  64. GameDirs = new ReactiveObject<List<string>>();
  65. EnableCustomTheme = new ReactiveObject<bool>();
  66. CustomThemePath = new ReactiveObject<string>();
  67. }
  68. }
  69. /// <summary>
  70. /// Logger configuration section
  71. /// </summary>
  72. public class LoggerSection
  73. {
  74. /// <summary>
  75. /// Enables printing debug log messages
  76. /// </summary>
  77. public ReactiveObject<bool> EnableDebug { get; private set; }
  78. /// <summary>
  79. /// Enables printing stub log messages
  80. /// </summary>
  81. public ReactiveObject<bool> EnableStub { get; private set; }
  82. /// <summary>
  83. /// Enables printing info log messages
  84. /// </summary>
  85. public ReactiveObject<bool> EnableInfo { get; private set; }
  86. /// <summary>
  87. /// Enables printing warning log messages
  88. /// </summary>
  89. public ReactiveObject<bool> EnableWarn { get; private set; }
  90. /// <summary>
  91. /// Enables printing error log messages
  92. /// </summary>
  93. public ReactiveObject<bool> EnableError { get; private set; }
  94. /// <summary>
  95. /// Enables printing guest log messages
  96. /// </summary>
  97. public ReactiveObject<bool> EnableGuest { get; private set; }
  98. /// <summary>
  99. /// Enables printing FS access log messages
  100. /// </summary>
  101. public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
  102. /// <summary>
  103. /// Controls which log messages are written to the log targets
  104. /// </summary>
  105. public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
  106. /// <summary>
  107. /// Enables or disables logging to a file on disk
  108. /// </summary>
  109. public ReactiveObject<bool> EnableFileLog { get; private set; }
  110. public LoggerSection()
  111. {
  112. EnableDebug = new ReactiveObject<bool>();
  113. EnableStub = new ReactiveObject<bool>();
  114. EnableInfo = new ReactiveObject<bool>();
  115. EnableWarn = new ReactiveObject<bool>();
  116. EnableError = new ReactiveObject<bool>();
  117. EnableGuest = new ReactiveObject<bool>();
  118. EnableFsAccessLog = new ReactiveObject<bool>();
  119. FilteredClasses = new ReactiveObject<LogClass[]>();
  120. EnableFileLog = new ReactiveObject<bool>();
  121. }
  122. }
  123. /// <summary>
  124. /// System configuration section
  125. /// </summary>
  126. public class SystemSection
  127. {
  128. /// <summary>
  129. /// Change System Language
  130. /// </summary>
  131. public ReactiveObject<Language> Language { get; private set; }
  132. /// <summary>
  133. /// Change System Region
  134. /// </summary>
  135. public ReactiveObject<Region> Region { get; private set; }
  136. /// <summary>
  137. /// Enables or disables Docked Mode
  138. /// </summary>
  139. public ReactiveObject<bool> EnableDockedMode { get; private set; }
  140. /// <summary>
  141. /// Enables or disables multi-core scheduling of threads
  142. /// </summary>
  143. public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; }
  144. /// <summary>
  145. /// Enables integrity checks on Game content files
  146. /// </summary>
  147. public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
  148. /// <summary>
  149. /// Enables FS access log output to the console. Possible modes are 0-3
  150. /// </summary>
  151. public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
  152. /// <summary>
  153. /// Enable or disable ignoring missing services
  154. /// </summary>
  155. public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
  156. public SystemSection()
  157. {
  158. Language = new ReactiveObject<Language>();
  159. Region = new ReactiveObject<Region>();
  160. EnableDockedMode = new ReactiveObject<bool>();
  161. EnableMulticoreScheduling = new ReactiveObject<bool>();
  162. EnableFsIntegrityChecks = new ReactiveObject<bool>();
  163. FsGlobalAccessLogMode = new ReactiveObject<int>();
  164. IgnoreMissingServices = new ReactiveObject<bool>();
  165. }
  166. }
  167. /// <summary>
  168. /// Hid configuration section
  169. /// </summary>
  170. public class HidSection
  171. {
  172. /// <summary>
  173. /// The primary controller's type
  174. /// </summary>
  175. public ReactiveObject<ControllerType> ControllerType { get; private set; }
  176. /// <summary>
  177. /// Enable or disable keyboard support (Independent from controllers binding)
  178. /// </summary>
  179. public ReactiveObject<bool> EnableKeyboard { get; private set; }
  180. /// <summary>
  181. /// Keyboard control bindings
  182. /// </summary>
  183. public ReactiveObject<NpadKeyboard> KeyboardControls { get; private set; }
  184. /// <summary>
  185. /// Controller control bindings
  186. /// </summary>
  187. public ReactiveObject<NpadController> JoystickControls { get; private set; }
  188. public HidSection()
  189. {
  190. ControllerType = new ReactiveObject<ControllerType>();
  191. EnableKeyboard = new ReactiveObject<bool>();
  192. KeyboardControls = new ReactiveObject<NpadKeyboard>();
  193. JoystickControls = new ReactiveObject<NpadController>();
  194. }
  195. }
  196. /// <summary>
  197. /// Graphics configuration section
  198. /// </summary>
  199. public class GraphicsSection
  200. {
  201. /// <summary>
  202. /// Dumps shaders in this local directory
  203. /// </summary>
  204. public ReactiveObject<string> ShadersDumpPath { get; private set; }
  205. /// <summary>
  206. /// Enables or disables Vertical Sync
  207. /// </summary>
  208. public ReactiveObject<bool> EnableVsync { get; private set; }
  209. public GraphicsSection()
  210. {
  211. ShadersDumpPath = new ReactiveObject<string>();
  212. EnableVsync = new ReactiveObject<bool>();
  213. }
  214. }
  215. /// <summary>
  216. /// The default configuration instance
  217. /// </summary>
  218. public static ConfigurationState Instance { get; private set; }
  219. /// <summary>
  220. /// The Ui section
  221. /// </summary>
  222. public UiSection Ui { get; private set; }
  223. /// <summary>
  224. /// The Logger section
  225. /// </summary>
  226. public LoggerSection Logger { get; private set; }
  227. /// <summary>
  228. /// The System section
  229. /// </summary>
  230. public SystemSection System { get; private set; }
  231. /// <summary>
  232. /// The Graphics section
  233. /// </summary>
  234. public GraphicsSection Graphics { get; private set; }
  235. /// <summary>
  236. /// The Hid section
  237. /// </summary>
  238. public HidSection Hid { get; private set; }
  239. /// <summary>
  240. /// Enables or disables Discord Rich Presence
  241. /// </summary>
  242. public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
  243. private ConfigurationState()
  244. {
  245. Ui = new UiSection();
  246. Logger = new LoggerSection();
  247. System = new SystemSection();
  248. Graphics = new GraphicsSection();
  249. Hid = new HidSection();
  250. EnableDiscordIntegration = new ReactiveObject<bool>();
  251. }
  252. public ConfigurationFileFormat ToFileFormat()
  253. {
  254. ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
  255. {
  256. Version = 2,
  257. GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
  258. LoggingEnableDebug = Logger.EnableDebug,
  259. LoggingEnableStub = Logger.EnableStub,
  260. LoggingEnableInfo = Logger.EnableInfo,
  261. LoggingEnableWarn = Logger.EnableWarn,
  262. LoggingEnableError = Logger.EnableError,
  263. LoggingEnableGuest = Logger.EnableGuest,
  264. LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
  265. LoggingFilteredClasses = Logger.FilteredClasses,
  266. EnableFileLog = Logger.EnableFileLog,
  267. SystemLanguage = System.Language,
  268. SystemRegion = System.Region,
  269. DockedMode = System.EnableDockedMode,
  270. EnableDiscordIntegration = EnableDiscordIntegration,
  271. EnableVsync = Graphics.EnableVsync,
  272. EnableMulticoreScheduling = System.EnableMulticoreScheduling,
  273. EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
  274. FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
  275. IgnoreMissingServices = System.IgnoreMissingServices,
  276. ControllerType = Hid.ControllerType,
  277. GuiColumns = new GuiColumns()
  278. {
  279. FavColumn = Ui.GuiColumns.FavColumn,
  280. IconColumn = Ui.GuiColumns.IconColumn,
  281. AppColumn = Ui.GuiColumns.AppColumn,
  282. DevColumn = Ui.GuiColumns.DevColumn,
  283. VersionColumn = Ui.GuiColumns.VersionColumn,
  284. TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
  285. LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
  286. FileExtColumn = Ui.GuiColumns.FileExtColumn,
  287. FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
  288. PathColumn = Ui.GuiColumns.PathColumn,
  289. },
  290. GameDirs = Ui.GameDirs,
  291. EnableCustomTheme = Ui.EnableCustomTheme,
  292. CustomThemePath = Ui.CustomThemePath,
  293. EnableKeyboard = Hid.EnableKeyboard,
  294. KeyboardControls = Hid.KeyboardControls,
  295. JoystickControls = Hid.JoystickControls
  296. };
  297. return configurationFile;
  298. }
  299. public void LoadDefault()
  300. {
  301. Graphics.ShadersDumpPath.Value = "";
  302. Logger.EnableDebug.Value = false;
  303. Logger.EnableStub.Value = true;
  304. Logger.EnableInfo.Value = true;
  305. Logger.EnableWarn.Value = true;
  306. Logger.EnableError.Value = true;
  307. Logger.EnableGuest.Value = true;
  308. Logger.EnableFsAccessLog.Value = false;
  309. Logger.FilteredClasses.Value = new LogClass[] { };
  310. Logger.EnableFileLog.Value = true;
  311. System.Language.Value = Language.AmericanEnglish;
  312. System.Region.Value = Region.USA;
  313. System.EnableDockedMode.Value = false;
  314. EnableDiscordIntegration.Value = true;
  315. Graphics.EnableVsync.Value = true;
  316. System.EnableMulticoreScheduling.Value = true;
  317. System.EnableFsIntegrityChecks.Value = true;
  318. System.FsGlobalAccessLogMode.Value = 0;
  319. System.IgnoreMissingServices.Value = false;
  320. Hid.ControllerType.Value = ControllerType.Handheld;
  321. Ui.GuiColumns.FavColumn.Value = true;
  322. Ui.GuiColumns.IconColumn.Value = true;
  323. Ui.GuiColumns.AppColumn.Value = true;
  324. Ui.GuiColumns.DevColumn.Value = true;
  325. Ui.GuiColumns.VersionColumn.Value = true;
  326. Ui.GuiColumns.TimePlayedColumn.Value = true;
  327. Ui.GuiColumns.LastPlayedColumn.Value = true;
  328. Ui.GuiColumns.FileExtColumn.Value = true;
  329. Ui.GuiColumns.FileSizeColumn.Value = true;
  330. Ui.GuiColumns.PathColumn.Value = true;
  331. Ui.GameDirs.Value = new List<string>();
  332. Ui.EnableCustomTheme.Value = false;
  333. Ui.CustomThemePath.Value = "";
  334. Hid.EnableKeyboard.Value = false;
  335. Hid.KeyboardControls.Value = new NpadKeyboard
  336. {
  337. LeftJoycon = new NpadKeyboardLeft
  338. {
  339. StickUp = Key.W,
  340. StickDown = Key.S,
  341. StickLeft = Key.A,
  342. StickRight = Key.D,
  343. StickButton = Key.F,
  344. DPadUp = Key.Up,
  345. DPadDown = Key.Down,
  346. DPadLeft = Key.Left,
  347. DPadRight = Key.Right,
  348. ButtonMinus = Key.Minus,
  349. ButtonL = Key.E,
  350. ButtonZl = Key.Q,
  351. },
  352. RightJoycon = new NpadKeyboardRight
  353. {
  354. StickUp = Key.I,
  355. StickDown = Key.K,
  356. StickLeft = Key.J,
  357. StickRight = Key.L,
  358. StickButton = Key.H,
  359. ButtonA = Key.Z,
  360. ButtonB = Key.X,
  361. ButtonX = Key.C,
  362. ButtonY = Key.V,
  363. ButtonPlus = Key.Plus,
  364. ButtonR = Key.U,
  365. ButtonZr = Key.O,
  366. },
  367. Hotkeys = new KeyboardHotkeys
  368. {
  369. ToggleVsync = Key.Tab
  370. }
  371. };
  372. Hid.JoystickControls.Value = new NpadController
  373. {
  374. Enabled = true,
  375. Index = 0,
  376. Deadzone = 0.05f,
  377. TriggerThreshold = 0.5f,
  378. LeftJoycon = new NpadControllerLeft
  379. {
  380. Stick = ControllerInputId.Axis0,
  381. StickButton = ControllerInputId.Button8,
  382. DPadUp = ControllerInputId.Hat0Up,
  383. DPadDown = ControllerInputId.Hat0Down,
  384. DPadLeft = ControllerInputId.Hat0Left,
  385. DPadRight = ControllerInputId.Hat0Right,
  386. ButtonMinus = ControllerInputId.Button6,
  387. ButtonL = ControllerInputId.Button4,
  388. ButtonZl = ControllerInputId.Axis2,
  389. },
  390. RightJoycon = new NpadControllerRight
  391. {
  392. Stick = ControllerInputId.Axis3,
  393. StickButton = ControllerInputId.Button9,
  394. ButtonA = ControllerInputId.Button1,
  395. ButtonB = ControllerInputId.Button0,
  396. ButtonX = ControllerInputId.Button3,
  397. ButtonY = ControllerInputId.Button2,
  398. ButtonPlus = ControllerInputId.Button7,
  399. ButtonR = ControllerInputId.Button5,
  400. ButtonZr = ControllerInputId.Axis5,
  401. }
  402. };
  403. }
  404. public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
  405. {
  406. bool configurationFileUpdated = false;
  407. if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > 2)
  408. {
  409. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
  410. LoadDefault();
  411. return;
  412. }
  413. if (configurationFileFormat.Version < 2)
  414. {
  415. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, needs to be updated.");
  416. configurationFileFormat.SystemRegion = Region.USA;
  417. configurationFileUpdated = true;
  418. }
  419. Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
  420. Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
  421. Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
  422. Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
  423. Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
  424. Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
  425. Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
  426. Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
  427. Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
  428. Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
  429. System.Language.Value = configurationFileFormat.SystemLanguage;
  430. System.Region.Value = configurationFileFormat.SystemRegion;
  431. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  432. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  433. EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
  434. Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
  435. System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling;
  436. System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
  437. System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
  438. System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
  439. Hid.ControllerType.Value = configurationFileFormat.ControllerType;
  440. Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
  441. Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
  442. Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
  443. Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
  444. Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
  445. Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
  446. Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
  447. Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
  448. Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
  449. Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
  450. Ui.GameDirs.Value = configurationFileFormat.GameDirs;
  451. Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
  452. Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
  453. Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
  454. Hid.KeyboardControls.Value = configurationFileFormat.KeyboardControls;
  455. Hid.JoystickControls.Value = configurationFileFormat.JoystickControls;
  456. if (configurationFileUpdated)
  457. {
  458. ToFileFormat().SaveConfig(configurationFilePath);
  459. Common.Logging.Logger.PrintWarning(LogClass.Application, "Configuration file is updated!");
  460. }
  461. }
  462. public static void Initialize()
  463. {
  464. if (Instance != null)
  465. {
  466. throw new InvalidOperationException("Configuration is already initialized");
  467. }
  468. Instance = new ConfigurationState();
  469. }
  470. }
  471. }