NpadManager.cs 11 KB

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  1. using Ryujinx.Common.Configuration.Hid;
  2. using Ryujinx.Common.Configuration.Hid.Controller;
  3. using Ryujinx.Common.Configuration.Hid.Keyboard;
  4. using Ryujinx.HLE.HOS.Services.Hid;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Diagnostics;
  8. using System.Runtime.CompilerServices;
  9. using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
  10. using Switch = Ryujinx.HLE.Switch;
  11. namespace Ryujinx.Input.HLE
  12. {
  13. public class NpadManager : IDisposable
  14. {
  15. private CemuHookClient _cemuHookClient;
  16. private object _lock = new object();
  17. private bool _blockInputUpdates;
  18. private const int MaxControllers = 9;
  19. private NpadController[] _controllers;
  20. private readonly IGamepadDriver _keyboardDriver;
  21. private readonly IGamepadDriver _gamepadDriver;
  22. private readonly IGamepadDriver _mouseDriver;
  23. private bool _isDisposed;
  24. private List<InputConfig> _inputConfig;
  25. private bool _enableKeyboard;
  26. private bool _enableMouse;
  27. private Switch _device;
  28. public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
  29. {
  30. _controllers = new NpadController[MaxControllers];
  31. _cemuHookClient = new CemuHookClient(this);
  32. _keyboardDriver = keyboardDriver;
  33. _gamepadDriver = gamepadDriver;
  34. _mouseDriver = mouseDriver;
  35. _inputConfig = new List<InputConfig>();
  36. _gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
  37. _gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
  38. }
  39. private void RefreshInputConfigForHLE()
  40. {
  41. lock (_lock)
  42. {
  43. List<InputConfig> validInputs = new List<InputConfig>();
  44. foreach (var inputConfigEntry in _inputConfig)
  45. {
  46. if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
  47. {
  48. validInputs.Add(inputConfigEntry);
  49. }
  50. }
  51. _device.Hid.RefreshInputConfig(validInputs);
  52. }
  53. }
  54. private void HandleOnGamepadDisconnected(string obj)
  55. {
  56. // Force input reload
  57. ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
  58. }
  59. private void HandleOnGamepadConnected(string id)
  60. {
  61. // Force input reload
  62. ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
  63. }
  64. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  65. private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
  66. {
  67. IGamepadDriver targetDriver = _gamepadDriver;
  68. if (config is StandardControllerInputConfig)
  69. {
  70. targetDriver = _gamepadDriver;
  71. }
  72. else if (config is StandardKeyboardInputConfig)
  73. {
  74. targetDriver = _keyboardDriver;
  75. }
  76. Debug.Assert(targetDriver != null, "Unknown input configuration!");
  77. if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
  78. {
  79. return controller.UpdateDriverConfiguration(targetDriver, config);
  80. }
  81. else
  82. {
  83. return controller.GamepadDriver != null;
  84. }
  85. }
  86. public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
  87. {
  88. lock (_lock)
  89. {
  90. for (int i = 0; i < _controllers.Length; i++)
  91. {
  92. _controllers[i]?.Dispose();
  93. _controllers[i] = null;
  94. }
  95. List<InputConfig> validInputs = new List<InputConfig>();
  96. foreach (InputConfig inputConfigEntry in inputConfig)
  97. {
  98. NpadController controller = new NpadController(_cemuHookClient);
  99. bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
  100. if (!isValid)
  101. {
  102. controller.Dispose();
  103. }
  104. else
  105. {
  106. _controllers[(int)inputConfigEntry.PlayerIndex] = controller;
  107. validInputs.Add(inputConfigEntry);
  108. }
  109. }
  110. _inputConfig = inputConfig;
  111. _enableKeyboard = enableKeyboard;
  112. _enableMouse = enableMouse;
  113. _device.Hid.RefreshInputConfig(validInputs);
  114. }
  115. }
  116. public void UnblockInputUpdates()
  117. {
  118. lock (_lock)
  119. {
  120. _blockInputUpdates = false;
  121. }
  122. }
  123. public void BlockInputUpdates()
  124. {
  125. lock (_lock)
  126. {
  127. _blockInputUpdates = true;
  128. }
  129. }
  130. public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
  131. {
  132. _device = device;
  133. _device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
  134. ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
  135. }
  136. public void Update(float aspectRatio = 1)
  137. {
  138. lock (_lock)
  139. {
  140. List<GamepadInput> hleInputStates = new List<GamepadInput>();
  141. List<SixAxisInput> hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
  142. KeyboardInput? hleKeyboardInput = null;
  143. foreach (InputConfig inputConfig in _inputConfig)
  144. {
  145. GamepadInput inputState = default;
  146. (SixAxisInput, SixAxisInput) motionState = default;
  147. NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
  148. Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
  149. bool isJoyconPair = false;
  150. // Do we allow input updates and is a controller connected?
  151. if (!_blockInputUpdates && controller != null)
  152. {
  153. DriverConfigurationUpdate(ref controller, inputConfig);
  154. controller.UpdateUserConfiguration(inputConfig);
  155. controller.Update();
  156. controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
  157. inputState = controller.GetHLEInputState();
  158. inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
  159. isJoyconPair = inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair;
  160. var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
  161. motionState = (controller.GetHLEMotionState(), altMotionState);
  162. if (_enableKeyboard)
  163. {
  164. hleKeyboardInput = controller.GetHLEKeyboardInput();
  165. }
  166. }
  167. else
  168. {
  169. // Ensure that orientation isn't null
  170. motionState.Item1.Orientation = new float[9];
  171. }
  172. inputState.PlayerId = playerIndex;
  173. motionState.Item1.PlayerId = playerIndex;
  174. hleInputStates.Add(inputState);
  175. hleMotionStates.Add(motionState.Item1);
  176. if (isJoyconPair && !motionState.Item2.Equals(default))
  177. {
  178. motionState.Item2.PlayerId = playerIndex;
  179. hleMotionStates.Add(motionState.Item2);
  180. }
  181. }
  182. _device.Hid.Npads.Update(hleInputStates);
  183. _device.Hid.Npads.UpdateSixAxis(hleMotionStates);
  184. if (hleKeyboardInput.HasValue)
  185. {
  186. _device.Hid.Keyboard.Update(hleKeyboardInput.Value);
  187. }
  188. if (_enableMouse)
  189. {
  190. var mouse = _mouseDriver.GetGamepad("0") as IMouse;
  191. var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
  192. uint buttons = 0;
  193. if (mouseInput.IsPressed(MouseButton.Button1))
  194. {
  195. buttons |= 1 << 0;
  196. }
  197. if (mouseInput.IsPressed(MouseButton.Button2))
  198. {
  199. buttons |= 1 << 1;
  200. }
  201. if (mouseInput.IsPressed(MouseButton.Button3))
  202. {
  203. buttons |= 1 << 2;
  204. }
  205. if (mouseInput.IsPressed(MouseButton.Button4))
  206. {
  207. buttons |= 1 << 3;
  208. }
  209. if (mouseInput.IsPressed(MouseButton.Button5))
  210. {
  211. buttons |= 1 << 4;
  212. }
  213. var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
  214. _device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
  215. }
  216. else
  217. {
  218. _device.Hid.Mouse.Update(0, 0);
  219. }
  220. _device.TamperMachine.UpdateInput(hleInputStates);
  221. }
  222. }
  223. internal InputConfig GetPlayerInputConfigByIndex(int index)
  224. {
  225. lock (_lock)
  226. {
  227. return _inputConfig.Find(x => x.PlayerIndex == (Ryujinx.Common.Configuration.Hid.PlayerIndex)index);
  228. }
  229. }
  230. protected virtual void Dispose(bool disposing)
  231. {
  232. if (disposing)
  233. {
  234. lock (_lock)
  235. {
  236. if (!_isDisposed)
  237. {
  238. _cemuHookClient.Dispose();
  239. _gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
  240. _gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
  241. for (int i = 0; i < _controllers.Length; i++)
  242. {
  243. _controllers[i]?.Dispose();
  244. }
  245. _isDisposed = true;
  246. }
  247. }
  248. }
  249. }
  250. public void Dispose()
  251. {
  252. Dispose(true);
  253. }
  254. }
  255. }