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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.OpenGL.Image;
- using System;
- namespace Ryujinx.Graphics.OpenGL.Effects
- {
- internal interface IScalingFilter : IDisposable
- {
- float Level { get; set; }
- void Run(
- TextureView view,
- TextureView destinationTexture,
- int width,
- int height,
- Extents2D source,
- Extents2D destination);
- }
- }
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