| .. |
|
AutoDeleteCache.cs
|
26bf13a65d
Limit texture cache based on total texture size (#4350)
|
3 years ago |
|
FormatInfo.cs
|
4da44e09cb
Make structs readonly when applicable (#4002)
|
3 years ago |
|
FormatTable.cs
|
f906eb06c2
Implement a software ETC2 texture decoder (#4121)
|
3 years ago |
|
ITextureDescriptor.cs
|
383c039037
shader cache: Fix invalid virtual address clean up (#1717)
|
5 years ago |
|
Pool.cs
|
efb135b74c
Clear CPU side data on GPU buffer clears (#4125)
|
3 years ago |
|
PoolCache.cs
|
3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
|
3 years ago |
|
ReductionFilter.cs
|
92703af555
Address PR feedback
|
6 years ago |
|
Sampler.cs
|
99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
3 years ago |
|
SamplerDescriptor.cs
|
c30504e3b3
Use a descriptor cache for faster pool invalidation. (#1977)
|
5 years ago |
|
SamplerMinFilter.cs
|
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
6 years ago |
|
SamplerMipFilter.cs
|
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
6 years ago |
|
SamplerPool.cs
|
3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
|
3 years ago |
|
SamplerPoolCache.cs
|
3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
|
3 years ago |
|
Texture.cs
|
da073fce61
GPU: Fast path for adding one texture view to a group (#4528)
|
3 years ago |
|
TextureBindingInfo.cs
|
4da44e09cb
Make structs readonly when applicable (#4002)
|
3 years ago |
|
TextureBindingsManager.cs
|
1cca3e99ab
GPU: Force rebind when pool changes (#4129)
|
3 years ago |
|
TextureCache.cs
|
1fc90e57d2
Update range for remapped sparse textures instead of recreating them (#4442)
|
3 years ago |
|
TextureCompatibility.cs
|
c3a5716a95
Add copy dependency for some incompatible texture formats (#4380)
|
3 years ago |
|
TextureComponent.cs
|
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
6 years ago |
|
TextureDependency.cs
|
b530f0e110
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
|
5 years ago |
|
TextureDescriptor.cs
|
f0e27a23a5
Add short duration texture cache (#3754)
|
3 years ago |
|
TextureDescriptorType.cs
|
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
6 years ago |
|
TextureGroup.cs
|
da073fce61
GPU: Fast path for adding one texture view to a group (#4528)
|
3 years ago |
|
TextureGroupHandle.cs
|
da073fce61
GPU: Fast path for adding one texture view to a group (#4528)
|
3 years ago |
|
TextureInfo.cs
|
96cf242bcf
Handle mismatching texture size with copy dependencies (#4364)
|
3 years ago |
|
TextureManager.cs
|
96cf242bcf
Handle mismatching texture size with copy dependencies (#4364)
|
3 years ago |
|
TextureMatchQuality.cs
|
0108004691
Prefer truly perfect texture matches over fomat aliased ones (#1754)
|
5 years ago |
|
TextureMsaaMode.cs
|
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
6 years ago |
|
TexturePool.cs
|
1fc90e57d2
Update range for remapped sparse textures instead of recreating them (#4442)
|
3 years ago |
|
TexturePoolCache.cs
|
3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
|
3 years ago |
|
TextureScaleMode.cs
|
0a80a837cb
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
|
4 years ago |
|
TextureSearchFlags.cs
|
96cf242bcf
Handle mismatching texture size with copy dependencies (#4364)
|
3 years ago |
|
TextureTarget.cs
|
f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
|
4 years ago |
|
TextureViewCompatibility.cs
|
cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
|
4 years ago |