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- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.Device;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Engine.GPFifo;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gpu.Engine.MME
- {
- /// <summary>
- /// Macro High-level emulation.
- /// </summary>
- class MacroHLE : IMacroEE
- {
- private const int ColorLayerCountOffset = 0x818;
- private const int ColorStructSize = 0x40;
- private const int ZetaLayerCountOffset = 0x1230;
- private const int IndirectDataEntrySize = 0x10;
- private const int IndirectIndexedDataEntrySize = 0x14;
- private readonly GPFifoProcessor _processor;
- private readonly MacroHLEFunctionName _functionName;
- /// <summary>
- /// Arguments FIFO.
- /// </summary>
- public Queue<FifoWord> Fifo { get; }
- /// <summary>
- /// Creates a new instance of the HLE macro handler.
- /// </summary>
- /// <param name="processor">GPU GP FIFO command processor</param>
- /// <param name="functionName">Name of the HLE macro function to be called</param>
- public MacroHLE(GPFifoProcessor processor, MacroHLEFunctionName functionName)
- {
- _processor = processor;
- _functionName = functionName;
- Fifo = new Queue<FifoWord>();
- }
- /// <summary>
- /// Executes a macro program until it exits.
- /// </summary>
- /// <param name="code">Code of the program to execute</param>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">Optional argument passed to the program, 0 if not used</param>
- public void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0)
- {
- switch (_functionName)
- {
- case MacroHLEFunctionName.ClearColor:
- ClearColor(state, arg0);
- break;
- case MacroHLEFunctionName.ClearDepthStencil:
- ClearDepthStencil(state, arg0);
- break;
- case MacroHLEFunctionName.DrawArraysInstanced:
- DrawArraysInstanced(state, arg0);
- break;
- case MacroHLEFunctionName.DrawElementsInstanced:
- DrawElementsInstanced(state, arg0);
- break;
- case MacroHLEFunctionName.DrawElementsIndirect:
- DrawElementsIndirect(state, arg0);
- break;
- case MacroHLEFunctionName.MultiDrawElementsIndirectCount:
- MultiDrawElementsIndirectCount(state, arg0);
- break;
- default:
- throw new NotImplementedException(_functionName.ToString());
- }
- // It should be empty at this point, but clear it just to be safe.
- Fifo.Clear();
- }
- /// <summary>
- /// Clears one bound color target.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void ClearColor(IDeviceState state, int arg0)
- {
- int index = (arg0 >> 6) & 0xf;
- int layerCount = state.Read(ColorLayerCountOffset + index * ColorStructSize);
- _processor.ThreedClass.Clear(arg0, layerCount);
- }
- /// <summary>
- /// Clears the current depth-stencil target.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void ClearDepthStencil(IDeviceState state, int arg0)
- {
- int layerCount = state.Read(ZetaLayerCountOffset);
- _processor.ThreedClass.Clear(arg0, layerCount);
- }
- /// <summary>
- /// Performs a draw.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void DrawArraysInstanced(IDeviceState state, int arg0)
- {
- var topology = (PrimitiveTopology)arg0;
- var count = FetchParam();
- var instanceCount = FetchParam();
- var firstVertex = FetchParam();
- var firstInstance = FetchParam();
- if (ShouldSkipDraw(state, instanceCount.Word))
- {
- return;
- }
- _processor.ThreedClass.Draw(
- topology,
- count.Word,
- instanceCount.Word,
- 0,
- firstVertex.Word,
- firstInstance.Word,
- indexed: false);
- }
- /// <summary>
- /// Performs a indexed draw.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void DrawElementsInstanced(IDeviceState state, int arg0)
- {
- var topology = (PrimitiveTopology)arg0;
- var count = FetchParam();
- var instanceCount = FetchParam();
- var firstIndex = FetchParam();
- var firstVertex = FetchParam();
- var firstInstance = FetchParam();
- if (ShouldSkipDraw(state, instanceCount.Word))
- {
- return;
- }
- _processor.ThreedClass.Draw(
- topology,
- count.Word,
- instanceCount.Word,
- firstIndex.Word,
- firstVertex.Word,
- firstInstance.Word,
- indexed: true);
- }
- /// <summary>
- /// Performs a indirect indexed draw, with parameters from a GPU buffer.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void DrawElementsIndirect(IDeviceState state, int arg0)
- {
- var topology = (PrimitiveTopology)arg0;
- var count = FetchParam();
- var instanceCount = FetchParam();
- var firstIndex = FetchParam();
- var firstVertex = FetchParam();
- var firstInstance = FetchParam();
- ulong indirectBufferGpuVa = count.GpuVa;
- var bufferCache = _processor.MemoryManager.Physical.BufferCache;
- bool useBuffer = bufferCache.CheckModified(_processor.MemoryManager, indirectBufferGpuVa, IndirectIndexedDataEntrySize, out ulong indirectBufferAddress);
- if (useBuffer)
- {
- int indexCount = firstIndex.Word + count.Word;
- _processor.ThreedClass.DrawIndirect(
- topology,
- indirectBufferAddress,
- 0,
- 1,
- IndirectIndexedDataEntrySize,
- indexCount,
- Threed.IndirectDrawType.DrawIndexedIndirect);
- }
- else
- {
- if (ShouldSkipDraw(state, instanceCount.Word))
- {
- return;
- }
- _processor.ThreedClass.Draw(
- topology,
- count.Word,
- instanceCount.Word,
- firstIndex.Word,
- firstVertex.Word,
- firstInstance.Word,
- indexed: true);
- }
- }
- /// <summary>
- /// Performs a indirect indexed multi-draw, with parameters from a GPU buffer.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void MultiDrawElementsIndirectCount(IDeviceState state, int arg0)
- {
- int arg1 = FetchParam().Word;
- int arg2 = FetchParam().Word;
- int arg3 = FetchParam().Word;
- int startDraw = arg0;
- int endDraw = arg1;
- var topology = (PrimitiveTopology)arg2;
- int paddingWords = arg3;
- int stride = paddingWords * 4 + 0x14;
- ulong parameterBufferGpuVa = FetchParam().GpuVa;
- int maxDrawCount = endDraw - startDraw;
- if (startDraw != 0)
- {
- int drawCount = _processor.MemoryManager.Read<int>(parameterBufferGpuVa, tracked: true);
- // Calculate maximum draw count based on the previous draw count and current draw count.
- if ((uint)drawCount <= (uint)startDraw)
- {
- // The start draw is past our total draw count, so all draws were already performed.
- maxDrawCount = 0;
- }
- else
- {
- // Perform just the missing number of draws.
- maxDrawCount = (int)Math.Min((uint)maxDrawCount, (uint)(drawCount - startDraw));
- }
- }
- if (maxDrawCount == 0)
- {
- Fifo.Clear();
- return;
- }
- ulong indirectBufferGpuVa = 0;
- int indexCount = 0;
- for (int i = 0; i < maxDrawCount; i++)
- {
- var count = FetchParam();
- var instanceCount = FetchParam();
- var firstIndex = FetchParam();
- var firstVertex = FetchParam();
- var firstInstance = FetchParam();
- if (i == 0)
- {
- indirectBufferGpuVa = count.GpuVa;
- }
- indexCount = Math.Max(indexCount, count.Word + firstIndex.Word);
- if (i != maxDrawCount - 1)
- {
- for (int j = 0; j < paddingWords; j++)
- {
- FetchParam();
- }
- }
- }
- var bufferCache = _processor.MemoryManager.Physical.BufferCache;
- ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
- ulong indirectBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
- ulong parameterBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, parameterBufferGpuVa, 4);
- _processor.ThreedClass.DrawIndirect(
- topology,
- indirectBufferAddress,
- parameterBufferAddress,
- maxDrawCount,
- stride,
- indexCount,
- Threed.IndirectDrawType.DrawIndexedIndirectCount);
- }
- /// <summary>
- /// Checks if the draw should be skipped, because the masked instance count is zero.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="instanceCount">Draw instance count</param>
- /// <returns>True if the draw should be skipped, false otherwise</returns>
- private static bool ShouldSkipDraw(IDeviceState state, int instanceCount)
- {
- return (Read(state, 0xd1b) & instanceCount) == 0;
- }
- /// <summary>
- /// Fetches a arguments from the arguments FIFO.
- /// </summary>
- /// <returns>The call argument, or a 0 value with null address if the FIFO is empty</returns>
- private FifoWord FetchParam()
- {
- if (!Fifo.TryDequeue(out var value))
- {
- Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
- return new FifoWord(0UL, 0);
- }
- return value;
- }
- /// <summary>
- /// Reads data from a GPU register.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="reg">Register offset to read</param>
- /// <returns>GPU register value</returns>
- private static int Read(IDeviceState state, int reg)
- {
- return state.Read(reg * 4);
- }
- }
- }
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