| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- using Ryujinx.Graphics.Device;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Diagnostics.CodeAnalysis;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- /// <summary>
- /// State interface with a shadow memory control register.
- /// </summary>
- interface IShadowState
- {
- /// <summary>
- /// MME shadow ram control mode.
- /// </summary>
- SetMmeShadowRamControlMode SetMmeShadowRamControlMode { get; }
- }
- /// <summary>
- /// Represents a device's state, with a additional shadow state.
- /// </summary>
- /// <typeparam name="TState">Type of the state</typeparam>
- class DeviceStateWithShadow<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState> : IDeviceState where TState : unmanaged, IShadowState
- {
- private readonly DeviceState<TState> _state;
- private readonly DeviceState<TState> _shadowState;
- /// <summary>
- /// Current device state.
- /// </summary>
- public ref TState State => ref _state.State;
- /// <summary>
- /// Creates a new instance of the device state, with shadow state.
- /// </summary>
- /// <param name="callbacks">Optional that will be called if a register specified by name is read or written</param>
- /// <param name="debugLogCallback">Optional callback to be used for debug log messages</param>
- public DeviceStateWithShadow(IReadOnlyDictionary<string, RwCallback> callbacks = null, Action<string> debugLogCallback = null)
- {
- _state = new DeviceState<TState>(callbacks, debugLogCallback);
- _shadowState = new DeviceState<TState>();
- }
- /// <summary>
- /// Reads a value from a register.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- /// <returns>Value stored on the register</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public int Read(int offset)
- {
- return _state.Read(offset);
- }
- /// <summary>
- /// Writes a value to a register.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- /// <param name="value">Value to be written</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Write(int offset, int value)
- {
- WriteWithRedundancyCheck(offset, value, out _);
- }
- /// <summary>
- /// Writes a value to a register, returning a value indicating if <paramref name="value"/>
- /// is different from the current value on the register.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- /// <param name="value">Value to be written</param>
- /// <param name="changed">True if the value was changed, false otherwise</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
- {
- var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
- if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
- {
- _state.WriteWithRedundancyCheck(offset, value, out changed);
- }
- else if (shadowRamControl == SetMmeShadowRamControlMode.MethodTrack ||
- shadowRamControl == SetMmeShadowRamControlMode.MethodTrackWithFilter)
- {
- _shadowState.Write(offset, value);
- _state.WriteWithRedundancyCheck(offset, value, out changed);
- }
- else /* if (shadowRamControl == SetMmeShadowRamControlMode.MethodReplay) */
- {
- Debug.Assert(shadowRamControl == SetMmeShadowRamControlMode.MethodReplay);
- _state.WriteWithRedundancyCheck(offset, _shadowState.Read(offset), out changed);
- }
- }
- }
- }
|