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- #version 450 core
- layout (std140, binding = 0) uniform sample_counts_log2_in
- {
- ivec4 sample_counts_log2;
- };
- layout (set = 2, binding = 0) uniform sampler2DMS srcMS;
- void main()
- {
- uvec2 coords = uvec2(gl_FragCoord.xy);
- int deltaX = sample_counts_log2.x - sample_counts_log2.z;
- int deltaY = sample_counts_log2.y - sample_counts_log2.w;
- int samplesInXLog2 = sample_counts_log2.z;
- int samplesInYLog2 = sample_counts_log2.w;
- int samplesInX = 1 << samplesInXLog2;
- int samplesInY = 1 << samplesInYLog2;
- int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2);
- samplesInXLog2 = sample_counts_log2.x;
- samplesInYLog2 = sample_counts_log2.y;
- ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2);
- gl_FragDepth = texelFetch(srcMS, shiftedCoords, sampleIdx).r;
- }
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