gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) преди 4 години
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Cache fd7567a6b5 Only make render target 2D textures layered if needed (#2646) преди 4 години
CachedGpuAccessor.cs c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) преди 4 години
GpuAccessor.cs 3148c0c21c Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) преди 4 години
GpuAccessorState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) преди 4 години
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) преди 6 години
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) преди 5 години
ShaderCache.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) преди 4 години
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) преди 5 години
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) преди 5 години
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) преди 4 години
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) преди 4 години
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) преди 4 години
TextureDescriptorCapableGpuAccessor.cs f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) преди 4 години