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Cache
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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преди 4 години |
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CachedGpuAccessor.cs
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c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
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преди 4 години |
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GpuAccessor.cs
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3148c0c21c
Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)
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преди 4 години |
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GpuAccessorState.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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преди 4 години |
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ShaderAddresses.cs
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4738113f29
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
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преди 6 години |
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ShaderBundle.cs
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48f6570557
Salieri: shader cache (#1701)
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преди 5 години |
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ShaderCache.cs
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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преди 4 години |
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ShaderCacheState.cs
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69f8722e79
Fix inconsistencies in progress reporting (#2129)
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преди 5 години |
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ShaderCodeHolder.cs
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48f6570557
Salieri: shader cache (#1701)
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преди 5 години |
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ShaderCompileTask.cs
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d9d18439f6
Use a new approach for shader BRX targets (#2532)
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преди 4 години |
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ShaderDumpPaths.cs
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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преди 4 години |
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ShaderDumper.cs
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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преди 4 години |
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TextureDescriptorCapableGpuAccessor.cs
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f08a280ade
Use shader subgroup extensions if shader ballot is not supported (#2627)
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преди 4 години |