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ConditionalRendering.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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ConstantBufferUpdater.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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DrawManager.cs
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 anni fa |
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DrawState.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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IbStreamer.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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SemaphoreUpdater.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 anni fa |
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StateUpdateTracker.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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StateUpdater.cs
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 anni fa |
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ThreedClass.cs
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d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
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4 anni fa |
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ThreedClassState.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |