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gdk d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 năm trước cách đây
.github 17b2be7174 Also use Github Actions as a CI" (#847) 6 năm trước cách đây
ARMeilleure 8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 6 năm trước cách đây
Ryujinx 1876b346fe Initial work 6 năm trước cách đây
Ryujinx.Audio eee639d6ba .NET Core 3.0 is here! (#784) 6 năm trước cách đây
Ryujinx.Common 1876b346fe Initial work 6 năm trước cách đây
Ryujinx.Graphics.GAL d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 năm trước cách đây
Ryujinx.Graphics.Gpu d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 năm trước cách đây
Ryujinx.Graphics.OpenGL d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 năm trước cách đây
Ryujinx.Graphics.Shader 3bcc395253 Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 6 năm trước cách đây
Ryujinx.Graphics.Texture d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 năm trước cách đây
Ryujinx.HLE 8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 6 năm trước cách đây
Ryujinx.LLE eee639d6ba .NET Core 3.0 is here! (#784) 6 năm trước cách đây
Ryujinx.Profiler eee639d6ba .NET Core 3.0 is here! (#784) 6 năm trước cách đây
Ryujinx.ShaderTools 3bcc395253 Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 6 năm trước cách đây
Ryujinx.Tests 0915731a9d Implemented fast paths for: (#846) 6 năm trước cách đây
Ryujinx.Tests.Unicorn eefe2b20fc Fix Fcmge_S/V & Fcmgt_S/V Inst.s (#815) 6 năm trước cách đây
.gitattributes b7e1d9930d aloha 8 năm trước cách đây
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CONFIG.md 1ba58e9942 Use the Joystick interface for game controller input. (#737) 6 năm trước cách đây
KEYS.md 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 6 năm trước cách đây
LICENSE.txt 306eeead06 Update license (#788) 6 năm trước cách đây
README.md 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 6 năm trước cách đây
Ryujinx.sln 1876b346fe Initial work 6 năm trước cách đây
Ryujinx.sln.DotSettings da4e0856c9 Add features to GUI (#757) 6 năm trước cách đây
appveyor.yml eee639d6ba .NET Core 3.0 is here! (#784) 6 năm trước cách đây

README.md

Ryujinx

An Experimental Switch emulator written in C#

A lot of games boot, but only some are playable. See the compatiblity list here.

Usage

To run this emulator, you need the .NET Core 3.0 (or higher) SDK.

If you use a pre-built version, you can use the graphical interface to run your games and homebrew.

If you build it yourself you will need to: Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps. Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Every file related to Ryujinx is stored in the Ryujinx folder. Located in C:\Users\USERNAME\AppData\Roaming\ for Windows, /home/USERNAME/.config for Linux or /Users/USERNAME/Library/Application Support/ for macOS. It can also be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Latest build

These builds are compiled automatically for each commit on the master branch, and may be unstable or completely broken.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Requirements

  • Switch Keys

Everything on the Switch is encrypted, so if you want to run anything other than homebrew, you have to dump encryption keys from your console. To get more information please take a look at our Keys Documentation.

  • FFmpeg Dependencies

Ryujinx has a basic implementation of NVDEC, a video decoder used by the Switch's GPU. Many games include videos that use it, so you need to download Zeranoe's FFmpeg Builds for Shared linking and your computer's operating system. When it's done, extract the contents of the bin folder directly into your Ryujinx folder.

  • System Titles

Some of our System Module implementations, like time, require System Data Archives. You can install them by mounting your nand partition using HacDiskMount and copying the content to Ryujinx/nand/system.

  • Executables

Ryujinx is able to run both official games and homebrew.

Homebrew is available on many websites, such as the Switch Appstore.

A hacked Nintendo Switch is needed to dump games, which you can learn how to do here. Once you have hacked your Nintendo Switch, you will need to dump your own games with NxDumpTool to get an XCI or NSP dump.

Features

  • Audio

Everything for audio is partially supported. We currently use a C# wrapper for libsoundio, and we support OpenAL (installation needed) too as a fallback. Our current Opus implementation is pretty incomplete.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU, and currently only has support for the new 64-bit ARMv8 instructions (with a few instructions still missing). It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses the custom IR and compiles the code to x86.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.2 minimum) through a custom build of OpenTK.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and some controllers too. You can set up everything inside the configuration menu.

  • Configuration

The emulator has settings for dumping shaders, enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json.

For more information you can go here (Outdated).

Compatibility

You can check out the compatibility list here.

Don't hesitate to open a new issue if a game isn't already on there.

Help

If you have homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the .NRO/.NSO and source code, if possible. We'll take note of whatever is causing the app/game to not work, on the watch list and fix it at a later date.

If you need help with setting up Ryujinx, you can ask questions in the support channel of our Discord server.

Contact

If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!

If you'd like to donate, please take a look at our Patreon.