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- using OpenTK;
- using OpenTK.Input;
- using Ryujinx.Common.Configuration.Hid;
- using Ryujinx.HLE.Input;
- using System;
- using InnerNpadController = Ryujinx.Common.Configuration.Hid.NpadController;
- namespace Ryujinx.Ui.Input
- {
- public class NpadController
- {
- private InnerNpadController _inner;
- // NOTE: This should be initialized AFTER GTK for compat reasons with OpenTK SDL2 backend and GTK on Linux.
- // BODY: Usage of Joystick.GetState must be defer to after GTK full initialization. Otherwise, GTK will segfault because SDL2 was already init *sighs*
- public NpadController(InnerNpadController inner)
- {
- _inner = inner;
- }
- private bool IsEnabled()
- {
- return _inner.Enabled && Joystick.GetState(_inner.Index).IsConnected;
- }
- public ControllerButtons GetButtons()
- {
- if (!IsEnabled())
- {
- return 0;
- }
- JoystickState joystickState = Joystick.GetState(_inner.Index);
- ControllerButtons buttons = 0;
- if (IsActivated(joystickState, _inner.LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
- if (IsActivated(joystickState, _inner.LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
- if (IsActivated(joystickState, _inner.LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
- if (IsActivated(joystickState, _inner.LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
- if (IsActivated(joystickState, _inner.LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
- if (IsActivated(joystickState, _inner.LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
- if (IsActivated(joystickState, _inner.LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
- if (IsActivated(joystickState, _inner.LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
- if (IsActivated(joystickState, _inner.RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
- if (IsActivated(joystickState, _inner.RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
- if (IsActivated(joystickState, _inner.RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
- if (IsActivated(joystickState, _inner.RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
- if (IsActivated(joystickState, _inner.RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
- if (IsActivated(joystickState, _inner.RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
- if (IsActivated(joystickState, _inner.RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
- if (IsActivated(joystickState, _inner.RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
- return buttons;
- }
- private bool IsActivated(JoystickState joystickState,ControllerInputId controllerInputId)
- {
- if (controllerInputId <= ControllerInputId.Button20)
- {
- return joystickState.IsButtonDown((int)controllerInputId);
- }
- else if (controllerInputId <= ControllerInputId.Axis5)
- {
- int axis = controllerInputId - ControllerInputId.Axis0;
- return joystickState.GetAxis(axis) > _inner.TriggerThreshold;
- }
- else if (controllerInputId <= ControllerInputId.Hat2Right)
- {
- int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4;
- int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4);
- JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat);
- if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true;
- if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true;
- if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true;
- if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true;
- }
- return false;
- }
- public (short, short) GetLeftStick()
- {
- if (!IsEnabled())
- {
- return (0, 0);
- }
- return GetStick(_inner.LeftJoycon.Stick);
- }
- public (short, short) GetRightStick()
- {
- if (!IsEnabled())
- {
- return (0, 0);
- }
- return GetStick(_inner.RightJoycon.Stick);
- }
- private (short, short) GetStick(ControllerInputId stickInputId)
- {
- if (stickInputId < ControllerInputId.Axis0 || stickInputId > ControllerInputId.Axis5)
- {
- return (0, 0);
- }
- JoystickState jsState = Joystick.GetState(_inner.Index);
- int xAxis = stickInputId - ControllerInputId.Axis0;
- float xValue = jsState.GetAxis(xAxis);
- float yValue = 0 - jsState.GetAxis(xAxis + 1); // Invert Y-axis
- return ApplyDeadzone(new Vector2(xValue, yValue));
- }
- private (short, short) ApplyDeadzone(Vector2 axis)
- {
- return (ClampAxis(MathF.Abs(axis.X) > _inner.Deadzone ? axis.X : 0f),
- ClampAxis(MathF.Abs(axis.Y) > _inner.Deadzone ? axis.Y : 0f));
- }
- private static short ClampAxis(float value)
- {
- if (value <= -short.MaxValue)
- {
- return -short.MaxValue;
- }
- else
- {
- return (short)(value * short.MaxValue);
- }
- }
- }
- }
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