Ryujinx.ShaderTools.csproj 836 B

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <ItemGroup>
  3. <ProjectReference Include="..\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj" />
  4. </ItemGroup>
  5. <PropertyGroup>
  6. <TargetFramework>netcoreapp3.0</TargetFramework>
  7. <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
  8. <OutputType>Exe</OutputType>
  9. <Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
  10. </PropertyGroup>
  11. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
  12. <DefineConstants>TRACE;USE_PROFILING</DefineConstants>
  13. <Optimize>true</Optimize>
  14. </PropertyGroup>
  15. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
  16. <DefineConstants>TRACE;USE_PROFILING</DefineConstants>
  17. <Optimize>false</Optimize>
  18. </PropertyGroup>
  19. </Project>