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- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.IO;
- namespace Ryujinx.ShaderTools
- {
- class Program
- {
- static void Main(string[] args)
- {
- if (args.Length == 1 || args.Length == 2)
- {
- TranslationFlags flags = TranslationFlags.DebugMode;
- if (args.Length == 2 && args[0] == "--compute")
- {
- flags |= TranslationFlags.Compute;
- }
- byte[] data = File.ReadAllBytes(args[args.Length - 1]);
- TranslationConfig translationConfig = new TranslationConfig(0x10000, 0, flags);
- string code = Translator.Translate(data, translationConfig).Code;
- Console.WriteLine(code);
- }
- else
- {
- Console.WriteLine("Usage: Ryujinx.ShaderTools [--compute] shader.bin");
- }
- }
- }
- }
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