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- using Ryujinx.Graphics.Shader.Decoders;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Shader
- {
- struct OutputMapTarget
- {
- public bool Red { get; }
- public bool Green { get; }
- public bool Blue { get; }
- public bool Alpha { get; }
- public bool Enabled => Red || Green || Blue || Alpha;
- public OutputMapTarget(bool red, bool green, bool blue, bool alpha)
- {
- Red = red;
- Green = green;
- Blue = blue;
- Alpha = alpha;
- }
- public bool ComponentEnabled(int component)
- {
- switch (component)
- {
- case 0: return Red;
- case 1: return Green;
- case 2: return Blue;
- case 3: return Alpha;
- }
- throw new ArgumentOutOfRangeException(nameof(component));
- }
- }
- class ShaderHeader
- {
- public int SphType { get; }
- public int Version { get; }
- public ShaderStage Stage { get; }
- public bool MrtEnable { get; }
- public bool KillsPixels { get; }
- public bool DoesGlobalStore { get; }
- public int SassVersion { get; }
- public bool DoesLoadOrStore { get; }
- public bool DoesFp64 { get; }
- public int StreamOutMask { get; }
- public int ShaderLocalMemoryLowSize { get; }
- public int PerPatchAttributeCount { get; }
- public int ShaderLocalMemoryHighSize { get; }
- public int ThreadsPerInputPrimitive { get; }
- public int ShaderLocalMemoryCrsSize { get; }
- public OutputTopology OutputTopology { get; }
- public int MaxOutputVertexCount { get; }
- public int StoreReqStart { get; }
- public int StoreReqEnd { get; }
- public OutputMapTarget[] OmapTargets { get; }
- public bool OmapSampleMask { get; }
- public bool OmapDepth { get; }
- public int DepthRegister
- {
- get
- {
- int count = 0;
- for (int index = 0; index < OmapTargets.Length; index++)
- {
- for (int component = 0; component < 4; component++)
- {
- if (OmapTargets[index].ComponentEnabled(component))
- {
- count++;
- }
- }
- }
- // Depth register is always two registers after the last color output.
- return count + 1;
- }
- }
- public ShaderHeader(Span<byte> code)
- {
- Span<int> header = MemoryMarshal.Cast<byte, int>(code);
- int commonWord0 = header[0];
- int commonWord1 = header[1];
- int commonWord2 = header[2];
- int commonWord3 = header[3];
- int commonWord4 = header[4];
- SphType = commonWord0.Extract(0, 5);
- Version = commonWord0.Extract(5, 5);
- Stage = (ShaderStage)commonWord0.Extract(10, 4);
- // Invalid.
- if (Stage == ShaderStage.Compute)
- {
- Stage = ShaderStage.Vertex;
- }
- MrtEnable = commonWord0.Extract(14);
- KillsPixels = commonWord0.Extract(15);
- DoesGlobalStore = commonWord0.Extract(16);
- SassVersion = commonWord0.Extract(17, 4);
- DoesLoadOrStore = commonWord0.Extract(26);
- DoesFp64 = commonWord0.Extract(27);
- StreamOutMask = commonWord0.Extract(28, 4);
- ShaderLocalMemoryLowSize = commonWord1.Extract(0, 24);
- PerPatchAttributeCount = commonWord1.Extract(24, 8);
- ShaderLocalMemoryHighSize = commonWord2.Extract(0, 24);
- ThreadsPerInputPrimitive = commonWord2.Extract(24, 8);
- ShaderLocalMemoryCrsSize = commonWord3.Extract(0, 24);
- OutputTopology = (OutputTopology)commonWord3.Extract(24, 4);
- MaxOutputVertexCount = commonWord4.Extract(0, 12);
- StoreReqStart = commonWord4.Extract(12, 8);
- StoreReqEnd = commonWord4.Extract(24, 8);
- int type2OmapTarget = header[18];
- int type2Omap = header[19];
- OmapTargets = new OutputMapTarget[8];
- for (int offset = 0; offset < OmapTargets.Length * 4; offset += 4)
- {
- OmapTargets[offset >> 2] = new OutputMapTarget(
- type2OmapTarget.Extract(offset + 0),
- type2OmapTarget.Extract(offset + 1),
- type2OmapTarget.Extract(offset + 2),
- type2OmapTarget.Extract(offset + 3));
- }
- OmapSampleMask = type2Omap.Extract(0);
- OmapDepth = type2Omap.Extract(1);
- }
- }
- }
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