TextureTarget.cs 766 B

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  1. namespace Ryujinx.Graphics.Shader.Decoders
  2. {
  3. enum TextureTarget
  4. {
  5. Texture1DLodZero = 0x0,
  6. Texture2D = 0x1,
  7. Texture2DLodZero = 0x2,
  8. Texture2DLodLevel = 0x3,
  9. Texture2DDepthCompare = 0x4,
  10. Texture2DLodLevelDepthCompare = 0x5,
  11. Texture2DLodZeroDepthCompare = 0x6,
  12. Texture2DArray = 0x7,
  13. Texture2DArrayLodZero = 0x8,
  14. Texture2DArrayLodZeroDepthCompare = 0x9,
  15. Texture3D = 0xa,
  16. Texture3DLodZero = 0xb,
  17. TextureCube = 0xc,
  18. TextureCubeLodLevel = 0xd
  19. }
  20. }