TexelLoadTarget.cs 469 B

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  1. namespace Ryujinx.Graphics.Shader.Decoders
  2. {
  3. enum TexelLoadTarget
  4. {
  5. Texture1DLodZero = 0x0,
  6. Texture1DLodLevel = 0x1,
  7. Texture2DLodZero = 0x2,
  8. Texture2DLodZeroOffset = 0x4,
  9. Texture2DLodLevel = 0x5,
  10. Texture2DLodZeroMultisample = 0x6,
  11. Texture3DLodZero = 0x7,
  12. Texture2DArrayLodZero = 0x8,
  13. Texture2DLodLevelOffset = 0xc
  14. }
  15. }