OpCodeTld4.cs 535 B

1234567891011121314151617181920
  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTld4 : OpCodeTexture
  5. {
  6. public TextureGatherOffset Offset { get; }
  7. public int GatherCompIndex { get; }
  8. public OpCodeTld4(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  9. {
  10. HasDepthCompare = opCode.Extract(50);
  11. Offset = (TextureGatherOffset)opCode.Extract(54, 2);
  12. GatherCompIndex = opCode.Extract(56, 2);
  13. }
  14. }
  15. }