OpCodeTex.cs 361 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTex : OpCodeTexture
  5. {
  6. public OpCodeTex(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  7. {
  8. HasDepthCompare = opCode.Extract(50);
  9. HasOffset = opCode.Extract(54);
  10. }
  11. }
  12. }