OpCodeFArith.cs 670 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeFArith : OpCodeAlu, IOpCodeFArith
  5. {
  6. public RoundingMode RoundingMode { get; }
  7. public FmulScale Scale { get; }
  8. public bool FlushToZero { get; }
  9. public bool AbsoluteA { get; }
  10. public OpCodeFArith(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  11. {
  12. RoundingMode = (RoundingMode)opCode.Extract(39, 2);
  13. Scale = (FmulScale)opCode.Extract(41, 3);
  14. FlushToZero = opCode.Extract(44);
  15. AbsoluteA = opCode.Extract(46);
  16. }
  17. }
  18. }