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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Graphics.GAL;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.OpenGL
- {
- class Window : IWindow
- {
- private const int NativeWidth = 1280;
- private const int NativeHeight = 720;
- private int _width = 1280;
- private int _height = 720;
- private int _blitFramebufferHandle;
- private int _copyFramebufferHandle;
- private int _screenTextureHandle;
- private TextureReleaseCallback _release;
- private struct PresentationTexture
- {
- public TextureView Texture { get; }
- public ImageCrop Crop { get; }
- public object Context { get; }
- public PresentationTexture(TextureView texture, ImageCrop crop, object context)
- {
- Texture = texture;
- Crop = crop;
- Context = context;
- }
- }
- private Queue<PresentationTexture> _textures;
- public Window()
- {
- _textures = new Queue<PresentationTexture>();
- }
- public void Present()
- {
- GL.Disable(EnableCap.FramebufferSrgb);
- CopyTextureFromQueue();
- int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
- int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetCopyFramebufferHandleLazy());
- GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
- GL.Clear(ClearBufferMask.ColorBufferBit);
- GL.BlitFramebuffer(
- 0,
- 0,
- 1280,
- 720,
- 0,
- 0,
- 1280,
- 720,
- ClearBufferMask.ColorBufferBit,
- BlitFramebufferFilter.Linear);
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
- GL.Enable(EnableCap.FramebufferSrgb);
- }
- private void CopyTextureFromQueue()
- {
- if (!_textures.TryDequeue(out PresentationTexture presentationTexture))
- {
- return;
- }
- TextureView texture = presentationTexture.Texture;
- ImageCrop crop = presentationTexture.Crop;
- object context = presentationTexture.Context;
- int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
- int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetCopyFramebufferHandleLazy());
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetBlitFramebufferHandleLazy());
- GL.FramebufferTexture(
- FramebufferTarget.ReadFramebuffer,
- FramebufferAttachment.ColorAttachment0,
- texture.Handle,
- 0);
- GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
- GL.Clear(ClearBufferMask.ColorBufferBit);
- int srcX0, srcX1, srcY0, srcY1;
- if (crop.Left == 0 && crop.Right == 0)
- {
- srcX0 = 0;
- srcX1 = texture.Width;
- }
- else
- {
- srcX0 = crop.Left;
- srcX1 = crop.Right;
- }
- if (crop.Top == 0 && crop.Bottom == 0)
- {
- srcY0 = 0;
- srcY1 = texture.Height;
- }
- else
- {
- srcY0 = crop.Top;
- srcY1 = crop.Bottom;
- }
- float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
- float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
- int dstWidth = (int)(_width * ratioX);
- int dstHeight = (int)(_height * ratioY);
- int dstPaddingX = (_width - dstWidth) / 2;
- int dstPaddingY = (_height - dstHeight) / 2;
- int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
- int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
- int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
- int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
- GL.BlitFramebuffer(
- srcX0,
- srcY0,
- srcX1,
- srcY1,
- dstX0,
- dstY0,
- dstX1,
- dstY1,
- ClearBufferMask.ColorBufferBit,
- BlitFramebufferFilter.Linear);
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
- texture.Release();
- Release(context);
- }
- public void QueueTexture(ITexture texture, ImageCrop crop, object context)
- {
- if (texture == null)
- {
- Release(context);
- return;
- }
- TextureView textureView = (TextureView)texture;
- textureView.Acquire();
- _textures.Enqueue(new PresentationTexture(textureView, crop, context));
- }
- public void RegisterTextureReleaseCallback(TextureReleaseCallback callback)
- {
- _release = callback;
- }
- private void Release(object context)
- {
- if (_release != null)
- {
- _release(context);
- }
- }
- private int GetBlitFramebufferHandleLazy()
- {
- int handle = _blitFramebufferHandle;
- if (handle == 0)
- {
- handle = GL.GenFramebuffer();
- _blitFramebufferHandle = handle;
- }
- return handle;
- }
- private int GetCopyFramebufferHandleLazy()
- {
- int handle = _copyFramebufferHandle;
- if (handle == 0)
- {
- int textureHandle = GL.GenTexture();
- GL.BindTexture(TextureTarget.Texture2D, textureHandle);
- GL.TexImage2D(
- TextureTarget.Texture2D,
- 0,
- PixelInternalFormat.Rgba8,
- 1280,
- 720,
- 0,
- PixelFormat.Rgba,
- PixelType.UnsignedByte,
- IntPtr.Zero);
- handle = GL.GenFramebuffer();
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, handle);
- GL.FramebufferTexture(
- FramebufferTarget.Framebuffer,
- FramebufferAttachment.ColorAttachment0,
- textureHandle,
- 0);
- _screenTextureHandle = textureHandle;
- _copyFramebufferHandle = handle;
- }
- return handle;
- }
- }
- }
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