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- namespace Ryujinx.Graphics.Gpu.State
- {
- struct MemoryLayout
- {
- public uint Packed;
- public int UnpackGobBlocksInX()
- {
- return 1 << (int)(Packed & 0xf);
- }
- public int UnpackGobBlocksInY()
- {
- return 1 << (int)((Packed >> 4) & 0xf);
- }
- public int UnpackGobBlocksInZ()
- {
- return 1 << (int)((Packed >> 8) & 0xf);
- }
- public bool UnpackIsLinear()
- {
- return (Packed & 0x1000) != 0;
- }
- public bool UnpackIsTarget3D()
- {
- return (Packed & 0x10000) != 0;
- }
- }
- }
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