- using Ryujinx.Graphics.GAL.Blend;
- namespace Ryujinx.Graphics.Gpu.State
- {
- struct BlendState
- {
- public Boolean32 SeparateAlpha;
- public BlendOp ColorOp;
- public BlendFactor ColorSrcFactor;
- public BlendFactor ColorDstFactor;
- public BlendOp AlphaOp;
- public BlendFactor AlphaSrcFactor;
- public BlendFactor AlphaDstFactor;
- public uint Padding;
- }
- }
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