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- using Ryujinx.Common;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.GAL.Texture;
- using Ryujinx.Graphics.Gpu.Image;
- using Ryujinx.Graphics.Gpu.Memory;
- using Ryujinx.Graphics.Gpu.State;
- using Ryujinx.Graphics.Texture;
- using System;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- class TextureManager
- {
- private GpuContext _context;
- private TextureBindingsManager _cpBindingsManager;
- private TextureBindingsManager _gpBindingsManager;
- private Texture[] _rtColors;
- private Texture _rtDepthStencil;
- private ITexture[] _rtHostColors;
- private ITexture _rtHostDs;
- private RangeList<Texture> _textures;
- private AutoDeleteCache _cache;
- public TextureManager(GpuContext context)
- {
- _context = context;
- _cpBindingsManager = new TextureBindingsManager(context, isCompute: true);
- _gpBindingsManager = new TextureBindingsManager(context, isCompute: false);
- _rtColors = new Texture[Constants.TotalRenderTargets];
- _rtHostColors = new ITexture[Constants.TotalRenderTargets];
- _textures = new RangeList<Texture>();
- _cache = new AutoDeleteCache();
- }
- public void SetComputeTextures(TextureBindingInfo[] bindings)
- {
- _cpBindingsManager.SetTextures(0, bindings);
- }
- public void SetGraphicsTextures(int stage, TextureBindingInfo[] bindings)
- {
- _gpBindingsManager.SetTextures(stage, bindings);
- }
- public void SetComputeImages(TextureBindingInfo[] bindings)
- {
- _cpBindingsManager.SetImages(0, bindings);
- }
- public void SetGraphicsImages(int stage, TextureBindingInfo[] bindings)
- {
- _gpBindingsManager.SetImages(stage, bindings);
- }
- public void SetComputeTextureBufferIndex(int index)
- {
- _cpBindingsManager.SetTextureBufferIndex(index);
- }
- public void SetGraphicsTextureBufferIndex(int index)
- {
- _gpBindingsManager.SetTextureBufferIndex(index);
- }
- public void SetComputeSamplerPool(ulong gpuVa, int maximumId)
- {
- _cpBindingsManager.SetSamplerPool(gpuVa, maximumId);
- }
- public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId)
- {
- _gpBindingsManager.SetSamplerPool(gpuVa, maximumId);
- }
- public void SetComputeTexturePool(ulong gpuVa, int maximumId)
- {
- _cpBindingsManager.SetTexturePool(gpuVa, maximumId);
- }
- public void SetGraphicsTexturePool(ulong gpuVa, int maximumId)
- {
- _gpBindingsManager.SetTexturePool(gpuVa, maximumId);
- }
- public void SetRenderTargetColor(int index, Texture color)
- {
- _rtColors[index] = color;
- }
- public void SetRenderTargetDepthStencil(Texture depthStencil)
- {
- _rtDepthStencil = depthStencil;
- }
- public void CommitComputeBindings()
- {
- // Every time we switch between graphics and compute work,
- // we must rebind everything.
- // Since compute work happens less often, we always do that
- // before and after the compute dispatch.
- _cpBindingsManager.Rebind();
- _cpBindingsManager.CommitBindings();
- _gpBindingsManager.Rebind();
- }
- public void CommitGraphicsBindings()
- {
- _gpBindingsManager.CommitBindings();
- UpdateRenderTargets();
- }
- private void UpdateRenderTargets()
- {
- bool anyChanged = false;
- if (_rtHostDs != _rtDepthStencil?.HostTexture)
- {
- _rtHostDs = _rtDepthStencil?.HostTexture;
- anyChanged = true;
- }
- for (int index = 0; index < _rtColors.Length; index++)
- {
- ITexture hostTexture = _rtColors[index]?.HostTexture;
- if (_rtHostColors[index] != hostTexture)
- {
- _rtHostColors[index] = hostTexture;
- anyChanged = true;
- }
- }
- if (anyChanged)
- {
- _context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
- }
- }
- public Texture FindOrCreateTexture(CopyTexture copyTexture)
- {
- ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
- if (address == MemoryManager.BadAddress)
- {
- return null;
- }
- int gobBlocksInY = copyTexture.MemoryLayout.UnpackGobBlocksInY();
- int gobBlocksInZ = copyTexture.MemoryLayout.UnpackGobBlocksInZ();
- FormatInfo formatInfo = copyTexture.Format.Convert();
- int width;
- if (copyTexture.LinearLayout)
- {
- width = copyTexture.Stride / formatInfo.BytesPerPixel;
- }
- else
- {
- width = copyTexture.Width;
- }
- TextureInfo info = new TextureInfo(
- address,
- width,
- copyTexture.Height,
- copyTexture.Depth,
- 1,
- 1,
- 1,
- copyTexture.Stride,
- copyTexture.LinearLayout,
- gobBlocksInY,
- gobBlocksInZ,
- 1,
- Target.Texture2D,
- formatInfo);
- Texture texture = FindOrCreateTexture(info, TextureSearchFlags.IgnoreMs);
- texture.SynchronizeMemory();
- return texture;
- }
- public Texture FindOrCreateTexture(RtColorState colorState, int samplesInX, int samplesInY)
- {
- ulong address = _context.MemoryManager.Translate(colorState.Address.Pack());
- if (address == MemoryManager.BadAddress)
- {
- return null;
- }
- bool isLinear = colorState.MemoryLayout.UnpackIsLinear();
- int gobBlocksInY = colorState.MemoryLayout.UnpackGobBlocksInY();
- int gobBlocksInZ = colorState.MemoryLayout.UnpackGobBlocksInZ();
- Target target;
- if (colorState.MemoryLayout.UnpackIsTarget3D())
- {
- target = Target.Texture3D;
- }
- else if ((samplesInX | samplesInY) != 1)
- {
- target = colorState.Depth > 1
- ? Target.Texture2DMultisampleArray
- : Target.Texture2DMultisample;
- }
- else
- {
- target = colorState.Depth > 1
- ? Target.Texture2DArray
- : Target.Texture2D;
- }
- FormatInfo formatInfo = colorState.Format.Convert();
- int width, stride;
- // For linear textures, the width value is actually the stride.
- // We can easily get the width by dividing the stride by the bpp,
- // since the stride is the total number of bytes occupied by a
- // line. The stride should also meet alignment constraints however,
- // so the width we get here is the aligned width.
- if (isLinear)
- {
- width = colorState.WidthOrStride / formatInfo.BytesPerPixel;
- stride = colorState.WidthOrStride;
- }
- else
- {
- width = colorState.WidthOrStride;
- stride = 0;
- }
- TextureInfo info = new TextureInfo(
- address,
- width,
- colorState.Height,
- colorState.Depth,
- 1,
- samplesInX,
- samplesInY,
- stride,
- isLinear,
- gobBlocksInY,
- gobBlocksInZ,
- 1,
- target,
- formatInfo);
- Texture texture = FindOrCreateTexture(info);
- texture.SynchronizeMemory();
- return texture;
- }
- public Texture FindOrCreateTexture(RtDepthStencilState dsState, Size3D size, int samplesInX, int samplesInY)
- {
- ulong address = _context.MemoryManager.Translate(dsState.Address.Pack());
- if (address == MemoryManager.BadAddress)
- {
- return null;
- }
- int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
- int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
- Target target = (samplesInX | samplesInY) != 1
- ? Target.Texture2DMultisample
- : Target.Texture2D;
- FormatInfo formatInfo = dsState.Format.Convert();
- TextureInfo info = new TextureInfo(
- address,
- size.Width,
- size.Height,
- size.Depth,
- 1,
- samplesInX,
- samplesInY,
- 0,
- false,
- gobBlocksInY,
- gobBlocksInZ,
- 1,
- target,
- formatInfo);
- Texture texture = FindOrCreateTexture(info);
- texture.SynchronizeMemory();
- return texture;
- }
- public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None)
- {
- bool isSamplerTexture = (flags & TextureSearchFlags.Sampler) != 0;
- // Try to find a perfect texture match, with the same address and parameters.
- Texture[] sameAddressOverlaps = _textures.FindOverlaps(info.Address);
- foreach (Texture overlap in sameAddressOverlaps)
- {
- if (overlap.IsPerfectMatch(info, flags))
- {
- if (!isSamplerTexture)
- {
- // If not a sampler texture, it is managed by the auto delete
- // cache, ensure that it is on the "top" of the list to avoid
- // deletion.
- _cache.Lift(overlap);
- }
- else if (!overlap.SizeMatches(info))
- {
- // If this is used for sampling, the size must match,
- // otherwise the shader would sample garbage data.
- // To fix that, we create a new texture with the correct
- // size, and copy the data from the old one to the new one.
- overlap.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
- }
- return overlap;
- }
- }
- // Calculate texture sizes, used to find all overlapping textures.
- SizeInfo sizeInfo;
- if (info.IsLinear)
- {
- sizeInfo = SizeCalculator.GetLinearTextureSize(
- info.Stride,
- info.Height,
- info.FormatInfo.BlockHeight);
- }
- else
- {
- sizeInfo = SizeCalculator.GetBlockLinearTextureSize(
- info.Width,
- info.Height,
- info.GetDepth(),
- info.Levels,
- info.GetLayers(),
- info.FormatInfo.BlockWidth,
- info.FormatInfo.BlockHeight,
- info.FormatInfo.BytesPerPixel,
- info.GobBlocksInY,
- info.GobBlocksInZ,
- info.GobBlocksInTileX);
- }
- // Find view compatible matches.
- ulong size = (ulong)sizeInfo.TotalSize;
- Texture[] overlaps = _textures.FindOverlaps(info.Address, size);
- Texture texture = null;
- foreach (Texture overlap in overlaps)
- {
- if (overlap.IsViewCompatible(info, size, out int firstLayer, out int firstLevel))
- {
- if (!isSamplerTexture)
- {
- info = AdjustSizes(overlap, info, firstLevel);
- }
- texture = overlap.CreateView(info, sizeInfo, firstLayer, firstLevel);
- // The size only matters (and is only really reliable) when the
- // texture is used on a sampler, because otherwise the size will be
- // aligned.
- if (!overlap.SizeMatches(info, firstLevel) && isSamplerTexture)
- {
- texture.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
- }
- break;
- }
- }
- // No match, create a new texture.
- if (texture == null)
- {
- texture = new Texture(_context, info, sizeInfo);
- // We need to synchronize before copying the old view data to the texture,
- // otherwise the copied data would be overwritten by a future synchronization.
- texture.SynchronizeMemory();
- foreach (Texture overlap in overlaps)
- {
- if (texture.IsViewCompatible(overlap.Info, overlap.Size, out int firstLayer, out int firstLevel))
- {
- TextureInfo overlapInfo = AdjustSizes(texture, overlap.Info, firstLevel);
- TextureCreateInfo createInfo = GetCreateInfo(overlapInfo, _context.Capabilities);
- ITexture newView = texture.HostTexture.CreateView(createInfo, firstLayer, firstLevel);
- overlap.HostTexture.CopyTo(newView, 0, 0);
- overlap.ReplaceView(texture, overlapInfo, newView);
- }
- }
- // If the texture is a 3D texture, we need to additionally copy any slice
- // of the 3D texture to the newly created 3D texture.
- if (info.Target == Target.Texture3D)
- {
- foreach (Texture overlap in overlaps)
- {
- if (texture.IsViewCompatible(
- overlap.Info,
- overlap.Size,
- isCopy: true,
- out int firstLayer,
- out int firstLevel))
- {
- overlap.HostTexture.CopyTo(texture.HostTexture, firstLayer, firstLevel);
- }
- }
- }
- }
- // Sampler textures are managed by the texture pool, all other textures
- // are managed by the auto delete cache.
- if (!isSamplerTexture)
- {
- _cache.Add(texture);
- }
- _textures.Add(texture);
- return texture;
- }
- private static TextureInfo AdjustSizes(Texture parent, TextureInfo info, int firstLevel)
- {
- // When the texture is used as view of another texture, we must
- // ensure that the sizes are valid, otherwise data uploads would fail
- // (and the size wouldn't match the real size used on the host API).
- // Given a parent texture from where the view is created, we have the
- // following rules:
- // - The view size must be equal to the parent size, divided by (2 ^ l),
- // where l is the first mipmap level of the view. The division result must
- // be rounded down, and the result must be clamped to 1.
- // - If the parent format is compressed, and the view format isn't, the
- // view size is calculated as above, but the width and height of the
- // view must be also divided by the compressed format block width and height.
- // - If the parent format is not compressed, and the view is, the view
- // size is calculated as described on the first point, but the width and height
- // of the view must be also multiplied by the block width and height.
- int width = Math.Max(1, parent.Info.Width >> firstLevel);
- int height = Math.Max(1, parent.Info.Height >> firstLevel);
- if (parent.Info.FormatInfo.IsCompressed && !info.FormatInfo.IsCompressed)
- {
- width = BitUtils.DivRoundUp(width, parent.Info.FormatInfo.BlockWidth);
- height = BitUtils.DivRoundUp(height, parent.Info.FormatInfo.BlockHeight);
- }
- else if (!parent.Info.FormatInfo.IsCompressed && info.FormatInfo.IsCompressed)
- {
- width *= info.FormatInfo.BlockWidth;
- height *= info.FormatInfo.BlockHeight;
- }
- int depthOrLayers;
- if (info.Target == Target.Texture3D)
- {
- depthOrLayers = Math.Max(1, parent.Info.DepthOrLayers >> firstLevel);
- }
- else
- {
- depthOrLayers = info.DepthOrLayers;
- }
- return new TextureInfo(
- info.Address,
- width,
- height,
- depthOrLayers,
- info.Levels,
- info.SamplesInX,
- info.SamplesInY,
- info.Stride,
- info.IsLinear,
- info.GobBlocksInY,
- info.GobBlocksInZ,
- info.GobBlocksInTileX,
- info.Target,
- info.FormatInfo,
- info.DepthStencilMode,
- info.SwizzleR,
- info.SwizzleG,
- info.SwizzleB,
- info.SwizzleA);
- }
- public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps)
- {
- FormatInfo formatInfo = info.FormatInfo;
- if (!caps.SupportsAstcCompression)
- {
- if (formatInfo.Format.IsAstcUnorm())
- {
- formatInfo = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4);
- }
- else if (formatInfo.Format.IsAstcSrgb())
- {
- formatInfo = new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4);
- }
- }
- int width = info.Width / info.SamplesInX;
- int height = info.Height / info.SamplesInY;
- int depth = info.GetDepth() * info.GetLayers();
- return new TextureCreateInfo(
- width,
- height,
- depth,
- info.Levels,
- info.Samples,
- formatInfo.BlockWidth,
- formatInfo.BlockHeight,
- formatInfo.BytesPerPixel,
- formatInfo.Format,
- info.DepthStencilMode,
- info.Target,
- info.SwizzleR,
- info.SwizzleG,
- info.SwizzleB,
- info.SwizzleA);
- }
- public Texture Find2(ulong address)
- {
- Texture[] ts = _textures.FindOverlaps(address, 1);
- if (ts.Length == 2)
- {
- return ts[1];
- }
- if (ts.Length == 0)
- {
- ts = _textures.FindOverlaps(address - 1, 2);
- }
- if (ts.Length == 0)
- {
- return null;
- }
- return ts[0];
- }
- public void Flush()
- {
- foreach (Texture texture in _cache)
- {
- if (texture.Info.IsLinear && texture.Modified)
- {
- texture.Flush();
- texture.Modified = false;
- }
- }
- }
- public void RemoveTextureFromCache(Texture texture)
- {
- _textures.Remove(texture);
- }
- }
- }
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