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- using Ryujinx.Graphics.Gpu.State;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- private void UniformBufferUpdate(int argument)
- {
- var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
- _context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
- _context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4);
- _context.AdvanceSequence();
- }
- }
- }
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