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- using Ryujinx.Graphics.GAL.Texture;
- using Ryujinx.Graphics.Gpu.Image;
- using Ryujinx.Graphics.Gpu.State;
- using Ryujinx.Graphics.Shader;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- public void Dispatch(int argument)
- {
- uint dispatchParamsAddress = (uint)_context.State.Get<int>(MethodOffset.DispatchParamsAddress);
- var dispatchParams = _context.MemoryAccessor.Read<ComputeParams>((ulong)dispatchParamsAddress << 8);
- GpuVa shaderBaseAddress = _context.State.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
- ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset;
- ComputeShader cs = _shaderCache.GetComputeShader(
- shaderGpuVa,
- dispatchParams.UnpackBlockSizeX(),
- dispatchParams.UnpackBlockSizeY(),
- dispatchParams.UnpackBlockSizeZ());
- _context.Renderer.Pipeline.BindProgram(cs.Interface);
- var samplerPool = _context.State.Get<PoolState>(MethodOffset.SamplerPoolState);
- _textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
- var texturePool = _context.State.Get<PoolState>(MethodOffset.TexturePoolState);
- _textureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
- _textureManager.SetComputeTextureBufferIndex(_context.State.Get<int>(MethodOffset.TextureBufferIndex));
- ShaderProgramInfo info = cs.Shader.Info;
- var textureBindings = new TextureBindingInfo[info.Textures.Count];
- for (int index = 0; index < info.Textures.Count; index++)
- {
- var descriptor = info.Textures[index];
- Target target = GetTarget(descriptor.Type);
- textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
- }
- _textureManager.SetComputeTextures(textureBindings);
- var imageBindings = new TextureBindingInfo[info.Images.Count];
- for (int index = 0; index < info.Images.Count; index++)
- {
- var descriptor = info.Images[index];
- Target target = GetTarget(descriptor.Type);
- imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
- }
- _textureManager.SetComputeImages(imageBindings);
- uint sbEnableMask = 0;
- uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask();
- for (int index = 0; index < dispatchParams.UniformBuffers.Length; index++)
- {
- if ((ubEnableMask & (1 << index)) == 0)
- {
- continue;
- }
- ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress();
- ulong size = dispatchParams.UniformBuffers[index].UnpackSize();
- _bufferManager.SetComputeUniformBuffer(index, gpuVa, size);
- }
- for (int index = 0; index < info.SBuffers.Count; index++)
- {
- BufferDescriptor sb = info.SBuffers[index];
- sbEnableMask |= 1u << sb.Slot;
- ulong sbDescAddress = _bufferManager.GetComputeUniformBufferAddress(0);
- int sbDescOffset = 0x310 + sb.Slot * 0x10;
- sbDescAddress += (ulong)sbDescOffset;
- Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
- SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
- _bufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
- }
- ubEnableMask = 0;
- for (int index = 0; index < info.CBuffers.Count; index++)
- {
- ubEnableMask |= 1u << info.CBuffers[index].Slot;
- }
- _bufferManager.SetComputeStorageBufferEnableMask(sbEnableMask);
- _bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
- _bufferManager.CommitComputeBindings();
- _textureManager.CommitComputeBindings();
- _context.Renderer.Pipeline.Dispatch(
- dispatchParams.UnpackGridSizeX(),
- dispatchParams.UnpackGridSizeY(),
- dispatchParams.UnpackGridSizeZ());
- UpdateShaderState();
- }
- }
- }
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