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- using Ryujinx.Graphics.GAL.Sampler;
- using Ryujinx.Graphics.GAL.Texture;
- using Ryujinx.Graphics.Shader;
- namespace Ryujinx.Graphics.GAL
- {
- public interface IRenderer
- {
- IPipeline Pipeline { get; }
- IWindow Window { get; }
- IShader CompileShader(ShaderProgram shader);
- IBuffer CreateBuffer(int size);
- IProgram CreateProgram(IShader[] shaders);
- ISampler CreateSampler(SamplerCreateInfo info);
- ITexture CreateTexture(TextureCreateInfo info);
- void FlushPipelines();
- Capabilities GetCapabilities();
- ulong GetCounter(CounterType type);
- void InitializeCounters();
- void ResetCounter(CounterType type);
- }
- }
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