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- using Ryujinx.Audio.SoundIo;
- using SoundIOSharp;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Audio
- {
- /// <summary>
- /// An audio renderer that uses libsoundio as the audio backend
- /// </summary>
- public class SoundIoAudioOut : IAalOutput
- {
- /// <summary>
- /// The maximum amount of tracks we can issue simultaneously
- /// </summary>
- private const int MaximumTracks = 256;
- /// <summary>
- /// The volume of audio renderer
- /// </summary>
- private float _volume = 1.0f;
- /// <summary>
- /// True if the volume of audio renderer have changed
- /// </summary>
- private bool _volumeChanged;
- /// <summary>
- /// The <see cref="SoundIO"/> audio context
- /// </summary>
- private SoundIO _audioContext;
- /// <summary>
- /// The <see cref="SoundIODevice"/> audio device
- /// </summary>
- private SoundIODevice _audioDevice;
- /// <summary>
- /// An object pool containing <see cref="SoundIoAudioTrack"/> objects
- /// </summary>
- private SoundIoAudioTrackPool _trackPool;
- /// <summary>
- /// True if SoundIO is supported on the device
- /// </summary>
- public static bool IsSupported
- {
- get
- {
- return IsSupportedInternal();
- }
- }
- /// <summary>
- /// Constructs a new instance of a <see cref="SoundIoAudioOut"/>
- /// </summary>
- public SoundIoAudioOut()
- {
- _audioContext = new SoundIO();
- _audioContext.Connect();
- _audioContext.FlushEvents();
- _audioDevice = FindNonRawDefaultAudioDevice(_audioContext, true);
- _trackPool = new SoundIoAudioTrackPool(_audioContext, _audioDevice, MaximumTracks);
- }
- /// <summary>
- /// Creates a new audio track with the specified parameters
- /// </summary>
- /// <param name="sampleRate">The requested sample rate</param>
- /// <param name="channels">The requested channels</param>
- /// <param name="callback">A <see cref="ReleaseCallback" /> that represents the delegate to invoke when a buffer has been released by the audio track</param>
- /// <returns>The created track's Track ID</returns>
- public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
- {
- if (!_trackPool.TryGet(out SoundIoAudioTrack track))
- {
- return -1;
- }
- // Open the output. We currently only support 16-bit signed LE
- track.Open(sampleRate, channels, callback, SoundIOFormat.S16LE);
- return track.TrackID;
- }
- /// <summary>
- /// Stops playback and closes the track specified by <paramref name="trackId"/>
- /// </summary>
- /// <param name="trackId">The ID of the track to close</param>
- public void CloseTrack(int trackId)
- {
- if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
- {
- // Close and dispose of the track
- track.Close();
- // Recycle the track back into the pool
- _trackPool.Put(track);
- }
- }
- /// <summary>
- /// Returns a value indicating whether the specified buffer is currently reserved by the specified track
- /// </summary>
- /// <param name="trackId">The track to check</param>
- /// <param name="bufferTag">The buffer tag to check</param>
- public bool ContainsBuffer(int trackId, long bufferTag)
- {
- if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
- {
- return track.ContainsBuffer(bufferTag);
- }
- return false;
- }
- /// <summary>
- /// Gets a list of buffer tags the specified track is no longer reserving
- /// </summary>
- /// <param name="trackId">The track to retrieve buffer tags from</param>
- /// <param name="maxCount">The maximum amount of buffer tags to retrieve</param>
- /// <returns>Buffers released by the specified track</returns>
- public long[] GetReleasedBuffers(int trackId, int maxCount)
- {
- if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
- {
- List<long> bufferTags = new List<long>();
- while(maxCount-- > 0 && track.ReleasedBuffers.TryDequeue(out long tag))
- {
- bufferTags.Add(tag);
- }
- return bufferTags.ToArray();
- }
- return new long[0];
- }
- /// <summary>
- /// Appends an audio buffer to the specified track
- /// </summary>
- /// <typeparam name="T">The sample type of the buffer</typeparam>
- /// <param name="trackId">The track to append the buffer to</param>
- /// <param name="bufferTag">The internal tag of the buffer</param>
- /// <param name="buffer">The buffer to append to the track</param>
- public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
- {
- if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
- {
- if (_volumeChanged)
- {
- track.AudioStream.SetVolume(_volume);
- _volumeChanged = false;
- }
-
- track.AppendBuffer(bufferTag, buffer);
- }
- }
- /// <summary>
- /// Starts playback
- /// </summary>
- /// <param name="trackId">The ID of the track to start playback on</param>
- public void Start(int trackId)
- {
- if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
- {
- track.Start();
- }
- }
- /// <summary>
- /// Stops playback
- /// </summary>
- /// <param name="trackId">The ID of the track to stop playback on</param>
- public void Stop(int trackId)
- {
- if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
- {
- track.Stop();
- }
- }
- /// <summary>
- /// Get playback volume
- /// </summary>
- public float GetVolume() => _volume;
- /// <summary>
- /// Set playback volume
- /// </summary>
- /// <param name="volume">The volume of the playback</param>
- public void SetVolume(float volume)
- {
- if (!_volumeChanged)
- {
- _volume = volume;
- _volumeChanged = true;
- }
- }
- /// <summary>
- /// Gets the current playback state of the specified track
- /// </summary>
- /// <param name="trackId">The track to retrieve the playback state for</param>
- public PlaybackState GetState(int trackId)
- {
- if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
- {
- return track.State;
- }
- return PlaybackState.Stopped;
- }
- /// <summary>
- /// Releases the unmanaged resources used by the <see cref="SoundIoAudioOut" />
- /// </summary>
- public void Dispose()
- {
- _trackPool.Dispose();
- _audioContext.Disconnect();
- _audioContext.Dispose();
- }
- /// <summary>
- /// Searches for a shared version of the default audio device
- /// </summary>
- /// <param name="audioContext">The <see cref="SoundIO"/> audio context</param>
- /// <param name="fallback">Whether to fallback to the raw default audio device if a non-raw device cannot be found</param>
- private static SoundIODevice FindNonRawDefaultAudioDevice(SoundIO audioContext, bool fallback = false)
- {
- SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
- if (!defaultAudioDevice.IsRaw)
- {
- return defaultAudioDevice;
- }
- for (int i = 0; i < audioContext.BackendCount; i++)
- {
- SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
- if (audioDevice.Id == defaultAudioDevice.Id && !audioDevice.IsRaw)
- {
- return audioDevice;
- }
- }
- return fallback ? defaultAudioDevice : null;
- }
- /// <summary>
- /// Determines if SoundIO can connect to a supported backend
- /// </summary>
- /// <returns></returns>
- private static bool IsSupportedInternal()
- {
- SoundIO context = null;
- SoundIODevice device = null;
- SoundIOOutStream stream = null;
- bool backendDisconnected = false;
- try
- {
- context = new SoundIO();
- context.OnBackendDisconnect = (i) => {
- backendDisconnected = true;
- };
- context.Connect();
- context.FlushEvents();
- if (backendDisconnected)
- {
- return false;
- }
- if (context.OutputDeviceCount == 0)
- {
- return false;
- }
- device = FindNonRawDefaultAudioDevice(context);
- if (device == null || backendDisconnected)
- {
- return false;
- }
- stream = device.CreateOutStream();
- if (stream == null || backendDisconnected)
- {
- return false;
- }
- return true;
- }
- catch
- {
- return false;
- }
- finally
- {
- if (stream != null)
- {
- stream.Dispose();
- }
- if (context != null)
- {
- context.Dispose();
- }
- }
- }
- }
- }
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