ControlFlowGraph.cs 4.1 KB

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  1. using ARMeilleure.IntermediateRepresentation;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. namespace ARMeilleure.Translation
  6. {
  7. class ControlFlowGraph
  8. {
  9. private BasicBlock[] _postOrderBlocks;
  10. private int[] _postOrderMap;
  11. public int LocalsCount { get; }
  12. public BasicBlock Entry { get; }
  13. public IntrusiveList<BasicBlock> Blocks { get; }
  14. public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
  15. public int[] PostOrderMap => _postOrderMap;
  16. public ControlFlowGraph(BasicBlock entry, IntrusiveList<BasicBlock> blocks, int localsCount)
  17. {
  18. Entry = entry;
  19. Blocks = blocks;
  20. LocalsCount = localsCount;
  21. Update();
  22. }
  23. public void Update()
  24. {
  25. RemoveUnreachableBlocks(Blocks);
  26. var visited = new HashSet<BasicBlock>();
  27. var blockStack = new Stack<BasicBlock>();
  28. Array.Resize(ref _postOrderBlocks, Blocks.Count);
  29. Array.Resize(ref _postOrderMap, Blocks.Count);
  30. visited.Add(Entry);
  31. blockStack.Push(Entry);
  32. int index = 0;
  33. while (blockStack.TryPop(out BasicBlock block))
  34. {
  35. bool visitedNew = false;
  36. for (int i = 0; i < block.SuccessorsCount; i++)
  37. {
  38. BasicBlock succ = block.GetSuccessor(i);
  39. if (visited.Add(succ))
  40. {
  41. blockStack.Push(block);
  42. blockStack.Push(succ);
  43. visitedNew = true;
  44. break;
  45. }
  46. }
  47. if (!visitedNew)
  48. {
  49. PostOrderMap[block.Index] = index;
  50. PostOrderBlocks[index++] = block;
  51. }
  52. }
  53. }
  54. private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
  55. {
  56. var visited = new HashSet<BasicBlock>();
  57. var workQueue = new Queue<BasicBlock>();
  58. visited.Add(Entry);
  59. workQueue.Enqueue(Entry);
  60. while (workQueue.TryDequeue(out BasicBlock block))
  61. {
  62. Debug.Assert(block.Index != -1, "Invalid block index.");
  63. for (int i = 0; i < block.SuccessorsCount; i++)
  64. {
  65. BasicBlock succ = block.GetSuccessor(i);
  66. if (visited.Add(succ))
  67. {
  68. workQueue.Enqueue(succ);
  69. }
  70. }
  71. }
  72. if (visited.Count < blocks.Count)
  73. {
  74. // Remove unreachable blocks and renumber.
  75. int index = 0;
  76. for (BasicBlock block = blocks.First; block != null;)
  77. {
  78. BasicBlock nextBlock = block.ListNext;
  79. if (!visited.Contains(block))
  80. {
  81. while (block.SuccessorsCount > 0)
  82. {
  83. block.RemoveSuccessor(index: block.SuccessorsCount - 1);
  84. }
  85. blocks.Remove(block);
  86. }
  87. else
  88. {
  89. block.Index = index++;
  90. }
  91. block = nextBlock;
  92. }
  93. }
  94. }
  95. public BasicBlock SplitEdge(BasicBlock predecessor, BasicBlock successor)
  96. {
  97. BasicBlock splitBlock = new BasicBlock(Blocks.Count);
  98. for (int i = 0; i < predecessor.SuccessorsCount; i++)
  99. {
  100. if (predecessor.GetSuccessor(i) == successor)
  101. {
  102. predecessor.SetSuccessor(i, splitBlock);
  103. }
  104. }
  105. if (splitBlock.Predecessors.Count == 0)
  106. {
  107. throw new ArgumentException("Predecessor and successor are not connected.");
  108. }
  109. splitBlock.AddSuccessor(successor);
  110. Blocks.AddBefore(successor, splitBlock);
  111. return splitBlock;
  112. }
  113. }
  114. }