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- using Ryujinx.Audio.Integration;
- using System;
- using System.IO;
- using System.Runtime.InteropServices;
- using System.Text;
- namespace Ryujinx.Audio.Renderer.Utils
- {
- /// <summary>
- /// A <see cref="IHardwareDevice"/> that outputs to a wav file.
- /// </summary>
- public class FileHardwareDevice : IHardwareDevice
- {
- private FileStream _stream;
- private uint _channelCount;
- private uint _sampleRate;
- private const int HeaderSize = 44;
- public FileHardwareDevice(string path, uint channelCount, uint sampleRate)
- {
- _stream = File.OpenWrite(path);
- _channelCount = channelCount;
- _sampleRate = sampleRate;
- _stream.Seek(HeaderSize, SeekOrigin.Begin);
- }
- private void UpdateHeader()
- {
- var writer = new BinaryWriter(_stream);
- long currentPos = writer.Seek(0, SeekOrigin.Current);
- writer.Seek(0, SeekOrigin.Begin);
- writer.Write("RIFF"u8);
- writer.Write((int)(writer.BaseStream.Length - 8));
- writer.Write("WAVE"u8);
- writer.Write("fmt "u8);
- writer.Write(16);
- writer.Write((short)1);
- writer.Write((short)GetChannelCount());
- writer.Write(GetSampleRate());
- writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
- writer.Write((short)(GetChannelCount() * sizeof(short)));
- writer.Write((short)(sizeof(short) * 8));
- writer.Write("data"u8);
- writer.Write((int)(writer.BaseStream.Length - HeaderSize));
- writer.Seek((int)currentPos, SeekOrigin.Begin);
- }
- public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
- {
- _stream.Write(MemoryMarshal.Cast<short, byte>(data));
- UpdateHeader();
- _stream.Flush();
- }
- public void SetVolume(float volume)
- {
- // Do nothing, volume is not used for FileHardwareDevice at the moment.
- }
- public float GetVolume()
- {
- // FileHardwareDevice does not incorporate volume.
- return 0;
- }
- public uint GetChannelCount()
- {
- return _channelCount;
- }
- public uint GetSampleRate()
- {
- return _sampleRate;
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _stream?.Flush();
- _stream?.Dispose();
- _stream = null;
- }
- }
- }
- }
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