Lordmau5 98e6a34608 Implement R16 texture format (#147) 8 years ago
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OpenGL 98e6a34608 Implement R16 texture format (#147) 8 years ago
Shader 9176180abb Minor shader fixes 8 years ago
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) 8 years ago
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 years ago
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 years ago
GalBlendFactor.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 years ago
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago
GalConsts.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases 8 years ago
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 years ago
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago
GalTexture.cs 231fae1a4c Texture/Vertex/Index data cache (#132) 8 years ago
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago
GalTextureFormat.cs 98e6a34608 Implement R16 texture format (#147) 8 years ago
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 years ago
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 years ago
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 years ago
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 years ago
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 years ago
IGalRenderer.cs 231fae1a4c Texture/Vertex/Index data cache (#132) 8 years ago
ShaderDeclInfo.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 years ago
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago