Emmanuel Hansen 80b4972139 Add Support for Post Processing Effects (#3616) %!s(int64=3) %!d(string=hai) anos
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Commands 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
Model ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
Resources bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) %!s(int64=3) %!d(string=hai) anos
BufferMap.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) %!s(int64=3) %!d(string=hai) anos
CommandHelper.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
CommandType.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
SyncMap.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
ThreadedHelpers.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
ThreadedPipeline.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
ThreadedRenderer.cs 423dbc8888 Use volatile read/writes for GAL threading (#4327) %!s(int64=3) %!d(string=hai) anos
ThreadedWindow.cs 80b4972139 Add Support for Post Processing Effects (#3616) %!s(int64=3) %!d(string=hai) anos