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- using Gtk;
- using Ryujinx.HLE.FileSystem;
- using Ryujinx.HLE.HOS;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using GUI = Gtk.Builder.ObjectAttribute;
- namespace Ryujinx.Ui.Windows
- {
- public class CheatWindow : Window
- {
- private readonly string _enabledCheatsPath;
- private readonly bool _noCheatsFound;
- #pragma warning disable CS0649, IDE0044
- [GUI] Label _baseTitleInfoLabel;
- [GUI] TreeView _cheatTreeView;
- [GUI] Button _saveButton;
- #pragma warning restore CS0649, IDE0044
- public CheatWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName) : this(new Builder("Ryujinx.Ui.Windows.CheatWindow.glade"), virtualFileSystem, titleId, titleName) { }
- private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName) : base(builder.GetObject("_cheatWindow").Handle)
- {
- builder.Autoconnect(this);
- _baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
- string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
- string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));
- _enabledCheatsPath = System.IO.Path.Combine(titleModsPath, "cheats", "enabled.txt");
- _cheatTreeView.Model = new TreeStore(typeof(bool), typeof(string), typeof(string), typeof(string));
- CellRendererToggle enableToggle = new CellRendererToggle();
- enableToggle.Toggled += (sender, args) =>
- {
- _cheatTreeView.Model.GetIter(out TreeIter treeIter, new TreePath(args.Path));
- bool newValue = !(bool)_cheatTreeView.Model.GetValue(treeIter, 0);
- _cheatTreeView.Model.SetValue(treeIter, 0, newValue);
- if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, treeIter))
- {
- do
- {
- _cheatTreeView.Model.SetValue(childIter, 0, newValue);
- }
- while (_cheatTreeView.Model.IterNext(ref childIter));
- }
- };
- _cheatTreeView.AppendColumn("Enabled", enableToggle, "active", 0);
- _cheatTreeView.AppendColumn("Name", new CellRendererText(), "text", 1);
- _cheatTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
- var buildIdColumn = _cheatTreeView.AppendColumn("Build Id", new CellRendererText(), "text", 3);
- buildIdColumn.Visible = false;
- string[] enabled = { };
- if (File.Exists(_enabledCheatsPath))
- {
- enabled = File.ReadAllLines(_enabledCheatsPath);
- }
- int cheatAdded = 0;
- var mods = new ModLoader.ModCache();
- ModLoader.QueryContentsDir(mods, new DirectoryInfo(System.IO.Path.Combine(modsBasePath, "contents")), titleId);
- string currentCheatFile = string.Empty;
- string buildId = string.Empty;
- TreeIter parentIter = default;
- foreach (var cheat in mods.Cheats)
- {
- if (cheat.Path.FullName != currentCheatFile)
- {
- currentCheatFile = cheat.Path.FullName;
- string parentPath = currentCheatFile.Replace(titleModsPath, "");
- buildId = System.IO.Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
- parentIter = ((TreeStore)_cheatTreeView.Model).AppendValues(false, buildId, parentPath, "");
- }
- string cleanName = cheat.Name.Substring(1, cheat.Name.Length - 8);
- ((TreeStore)_cheatTreeView.Model).AppendValues(parentIter, enabled.Contains($"{buildId}-{cheat.Name}"), cleanName, "", buildId);
- cheatAdded++;
- }
- if (cheatAdded == 0)
- {
- ((TreeStore)_cheatTreeView.Model).AppendValues(false, "No Cheats Found", "", "");
- _cheatTreeView.GetColumn(0).Visible = false;
- _noCheatsFound = true;
- _saveButton.Visible = false;
- }
- _cheatTreeView.ExpandAll();
- }
- private void SaveButton_Clicked(object sender, EventArgs args)
- {
- if (_noCheatsFound)
- {
- return;
- }
- List<string> enabledCheats = new List<string>();
- if (_cheatTreeView.Model.GetIterFirst(out TreeIter parentIter))
- {
- do
- {
- if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, parentIter))
- {
- do
- {
- var enabled = (bool)_cheatTreeView.Model.GetValue(childIter, 0);
- if (enabled)
- {
- var name = _cheatTreeView.Model.GetValue(childIter, 1).ToString();
- var buildId = _cheatTreeView.Model.GetValue(childIter, 3).ToString();
- enabledCheats.Add($"{buildId}-<{name} Cheat>");
- }
- }
- while (_cheatTreeView.Model.IterNext(ref childIter));
- }
- }
- while (_cheatTreeView.Model.IterNext(ref parentIter));
- }
- Directory.CreateDirectory(System.IO.Path.GetDirectoryName(_enabledCheatsPath));
- File.WriteAllLines(_enabledCheatsPath, enabledCheats);
- Dispose();
- }
- private void CancelButton_Clicked(object sender, EventArgs args)
- {
- Dispose();
- }
- }
- }
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