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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Common.Configuration;
- using Ryujinx.Graphics.OpenGL;
- using Ryujinx.Input.HLE;
- using SPB.Graphics;
- using SPB.Graphics.OpenGL;
- using SPB.Platform;
- using SPB.Platform.GLX;
- using SPB.Platform.WGL;
- using SPB.Windowing;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Ui
- {
- public class GlRenderer : RendererWidgetBase
- {
- private GraphicsDebugLevel _glLogLevel;
- private bool _initializedOpenGL;
- private OpenGLContextBase _openGLContext;
- private SwappableNativeWindowBase _nativeWindow;
- public GlRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel)
- {
- _glLogLevel = glLogLevel;
- }
- protected override bool OnDrawn(Cairo.Context cr)
- {
- if (!_initializedOpenGL)
- {
- IntializeOpenGL();
- }
- return true;
- }
- private void IntializeOpenGL()
- {
- _nativeWindow = RetrieveNativeWindow();
- Window.EnsureNative();
- _openGLContext = PlatformHelper.CreateOpenGLContext(GetGraphicsMode(), 3, 3, _glLogLevel == GraphicsDebugLevel.None ? OpenGLContextFlags.Compat : OpenGLContextFlags.Compat | OpenGLContextFlags.Debug);
- _openGLContext.Initialize(_nativeWindow);
- _openGLContext.MakeCurrent(_nativeWindow);
- // Release the GL exclusivity that SPB gave us as we aren't going to use it in GTK Thread.
- _openGLContext.MakeCurrent(null);
- WaitEvent.Set();
- _initializedOpenGL = true;
- }
- private SwappableNativeWindowBase RetrieveNativeWindow()
- {
- if (OperatingSystem.IsWindows())
- {
- IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
- return new WGLWindow(new NativeHandle(windowHandle));
- }
- else if (OperatingSystem.IsLinux())
- {
- IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
- IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
- return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
- }
- throw new NotImplementedException();
- }
- [DllImport("libgdk-3-0.dll")]
- private static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
- [DllImport("libgdk-3.so.0")]
- private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
- [DllImport("libgdk-3.so.0")]
- private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
- private static FramebufferFormat GetGraphicsMode()
- {
- return Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
- }
- public override void InitializeRenderer()
- {
- // First take exclusivity on the OpenGL context.
- ((OpenGLRenderer)Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(_openGLContext));
- _openGLContext.MakeCurrent(_nativeWindow);
- GL.ClearColor(0, 0, 0, 1.0f);
- GL.Clear(ClearBufferMask.ColorBufferBit);
- SwapBuffers();
- }
- public override void SwapBuffers()
- {
- _nativeWindow.SwapBuffers();
- }
- protected override string GetGpuBackendName()
- {
- return "OpenGL";
- }
- protected override void Dispose(bool disposing)
- {
- // Try to bind the OpenGL context before calling the shutdown event
- try
- {
- _openGLContext?.MakeCurrent(_nativeWindow);
- }
- catch (Exception) { }
- Device.DisposeGpu();
- NpadManager.Dispose();
- // Unbind context and destroy everything
- try
- {
- _openGLContext?.MakeCurrent(null);
- }
- catch (Exception) { }
- _openGLContext.Dispose();
- }
- }
- }
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