SupportBuffer.cs 2.2 KB

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  1. using Ryujinx.Common.Memory;
  2. using System.Runtime.CompilerServices;
  3. namespace Ryujinx.Graphics.Shader
  4. {
  5. public struct Vector4<T>
  6. {
  7. public T X;
  8. public T Y;
  9. public T Z;
  10. public T W;
  11. }
  12. public struct SupportBuffer
  13. {
  14. public static int FieldSize;
  15. public static int RequiredSize;
  16. public static int FragmentAlphaTestOffset;
  17. public static int FragmentIsBgraOffset;
  18. public static int ViewportInverseOffset;
  19. public static int FragmentRenderScaleCountOffset;
  20. public static int GraphicsRenderScaleOffset;
  21. public static int ComputeRenderScaleOffset;
  22. public const int FragmentIsBgraCount = 8;
  23. // One for the render target, 64 for the textures, and 8 for the images.
  24. public const int RenderScaleMaxCount = 1 + 64 + 8;
  25. private static int OffsetOf<T>(ref SupportBuffer storage, ref T target)
  26. {
  27. return (int)Unsafe.ByteOffset(ref Unsafe.As<SupportBuffer, T>(ref storage), ref target);
  28. }
  29. static SupportBuffer()
  30. {
  31. FieldSize = Unsafe.SizeOf<Vector4<float>>();
  32. RequiredSize = Unsafe.SizeOf<SupportBuffer>();
  33. SupportBuffer instance = new SupportBuffer();
  34. FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
  35. FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
  36. ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
  37. FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
  38. GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
  39. ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
  40. }
  41. public Vector4<int> FragmentAlphaTest;
  42. public Array8<Vector4<int>> FragmentIsBgra;
  43. public Vector4<float> ViewportInverse;
  44. public Vector4<int> FragmentRenderScaleCount;
  45. // Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
  46. public Array73<Vector4<float>> RenderScale;
  47. }
  48. }