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- using Ryujinx.Audio.Renderer.Server.MemoryPool;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Server.Voice
- {
- /// <summary>
- /// A wavebuffer used for server update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)]
- public struct WaveBuffer
- {
- /// <summary>
- /// The <see cref="AddressInfo"/> of the sample data of the wavebuffer.
- /// </summary>
- public AddressInfo BufferAddressInfo;
- /// <summary>
- /// The <see cref="AddressInfo"/> of the context of the wavebuffer.
- /// </summary>
- /// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
- public AddressInfo ContextAddressInfo;
- /// <summary>
- /// First sample to play of the wavebuffer.
- /// </summary>
- public uint StartSampleOffset;
- /// <summary>
- /// Last sample to play of the wavebuffer.
- /// </summary>
- public uint EndSampleOffset;
- /// <summary>
- /// Set to true if the wavebuffer is looping.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool ShouldLoop;
- /// <summary>
- /// Set to true if the wavebuffer is the end of stream.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEndOfStream;
- /// <summary>
- /// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsSendToAudioProcessor;
- /// <summary>
- /// First sample to play when looping the wavebuffer.
- /// </summary>
- public uint LoopStartSampleOffset;
- /// <summary>
- /// Last sample to play when looping the wavebuffer.
- /// </summary>
- public uint LoopEndSampleOffset;
- /// <summary>
- /// The max loop count.
- /// </summary>
- public int LoopCount;
- /// <summary>
- /// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <param name="version">The target version of the wavebuffer.</param>
- /// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
- public Common.WaveBuffer ToCommon(int version)
- {
- Common.WaveBuffer waveBuffer = new Common.WaveBuffer();
- waveBuffer.Buffer = BufferAddressInfo.GetReference(true);
- waveBuffer.BufferSize = (uint)BufferAddressInfo.Size;
- if (ContextAddressInfo.CpuAddress != 0)
- {
- waveBuffer.Context = ContextAddressInfo.GetReference(true);
- waveBuffer.ContextSize = (uint)ContextAddressInfo.Size;
- }
- waveBuffer.StartSampleOffset = StartSampleOffset;
- waveBuffer.EndSampleOffset = EndSampleOffset;
- waveBuffer.Looping = ShouldLoop;
- waveBuffer.IsEndOfStream = IsEndOfStream;
- if (version == 2)
- {
- waveBuffer.LoopCount = LoopCount;
- waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset;
- waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset;
- }
- else
- {
- waveBuffer.LoopCount = -1;
- }
- return waveBuffer;
- }
- }
- }
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