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- using Ryujinx.Audio.Renderer.Dsp.State;
- using Ryujinx.Audio.Renderer.Parameter;
- using System;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp
- {
- public static class BiquadFilterHelper
- {
- private const int FixedPointPrecisionForParameter = 14;
- /// <summary>
- /// Apply a single biquad filter.
- /// </summary>
- /// <remarks>This is implemented with a direct form 2.</remarks>
- /// <param name="parameter">The biquad filter parameter</param>
- /// <param name="state">The biquad filter state</param>
- /// <param name="outputBuffer">The output buffer to write the result</param>
- /// <param name="inputBuffer">The input buffer to write the result</param>
- /// <param name="sampleCount">The count of samples to process</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void ProcessBiquadFilter(ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
- {
- float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
- float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
- float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
- float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
- float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
- for (int i = 0; i < sampleCount; i++)
- {
- float input = inputBuffer[i];
- float output = input * a0 + state.State0;
- state.State0 = input * a1 + output * b1 + state.State1;
- state.State1 = input * a2 + output * b2;
- outputBuffer[i] = output;
- }
- }
- /// <summary>
- /// Apply multiple biquad filter.
- /// </summary>
- /// <remarks>This is implemented with a direct form 1.</remarks>
- /// <param name="parameters">The biquad filter parameter</param>
- /// <param name="states">The biquad filter state</param>
- /// <param name="outputBuffer">The output buffer to write the result</param>
- /// <param name="inputBuffer">The input buffer to write the result</param>
- /// <param name="sampleCount">The count of samples to process</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void ProcessBiquadFilter(ReadOnlySpan<BiquadFilterParameter> parameters, Span<BiquadFilterState> states, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
- {
- for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
- {
- BiquadFilterParameter parameter = parameters[stageIndex];
- ref BiquadFilterState state = ref states[stageIndex];
- float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
- float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
- float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
- float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
- float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
- for (int i = 0; i < sampleCount; i++)
- {
- float input = inputBuffer[i];
- float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
- state.State1 = state.State0;
- state.State0 = input;
- state.State3 = state.State2;
- state.State2 = output;
- outputBuffer[i] = output;
- }
- }
- }
- }
- }
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