gdkchan 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) 4 лет назад
..
Cache 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) 4 лет назад
CachedGpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 лет назад
GpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 лет назад
GpuAccessorState.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 лет назад
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 6 лет назад
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) 5 лет назад
ShaderCache.cs 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) 4 лет назад
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) 5 лет назад
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) 5 лет назад
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) 4 лет назад
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 лет назад
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 лет назад
TextureDescriptorCapableGpuAccessor.cs 0e59573f2b Add capability for BGRA formats (#3011) 4 лет назад
TransformFeedbackDescriptor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 лет назад