riperiperi 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) %!s(int64=3) %!d(string=hai) anos
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BindlessElimination.cs 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) %!s(int64=3) %!d(string=hai) anos
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
BranchElimination.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ConstantFolding.cs 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) %!s(int64=3) %!d(string=hai) anos
GlobalToStorage.cs 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) %!s(int64=3) %!d(string=hai) anos
HalfConversion.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Optimizer.cs 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) %!s(int64=3) %!d(string=hai) anos
Simplification.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) %!s(int64=4) %!d(string=hai) anos