IPipeline.cs 4.2 KB

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  1. using Ryujinx.Graphics.Shader;
  2. using System;
  3. namespace Ryujinx.Graphics.GAL
  4. {
  5. public interface IPipeline
  6. {
  7. void Barrier();
  8. void BeginTransformFeedback(PrimitiveTopology topology);
  9. void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
  10. void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color);
  11. void ClearRenderTargetDepthStencil(
  12. int layer,
  13. int layerCount,
  14. float depthValue,
  15. bool depthMask,
  16. int stencilValue,
  17. int stencilMask);
  18. void CommandBufferBarrier();
  19. void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
  20. void DispatchCompute(int groupsX, int groupsY, int groupsZ);
  21. void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
  22. void DrawIndexed(
  23. int indexCount,
  24. int instanceCount,
  25. int firstIndex,
  26. int firstVertex,
  27. int firstInstance);
  28. void DrawIndexedIndirect(BufferRange indirectBuffer);
  29. void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
  30. void DrawIndirect(BufferRange indirectBuffer);
  31. void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
  32. void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion);
  33. void EndTransformFeedback();
  34. void SetAlphaTest(bool enable, float reference, CompareOp op);
  35. void SetBlendState(int index, BlendDescriptor blend);
  36. void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
  37. void SetDepthClamp(bool clamp);
  38. void SetDepthMode(DepthMode mode);
  39. void SetDepthTest(DepthTestDescriptor depthTest);
  40. void SetFaceCulling(bool enable, Face face);
  41. void SetFrontFace(FrontFace frontFace);
  42. void SetIndexBuffer(BufferRange buffer, IndexType type);
  43. void SetImage(int binding, ITexture texture, Format imageFormat);
  44. void SetLineParameters(float width, bool smooth);
  45. void SetLogicOpState(bool enable, LogicalOp op);
  46. void SetMultisampleState(MultisampleDescriptor multisample);
  47. void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel);
  48. void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
  49. void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode);
  50. void SetPrimitiveRestart(bool enable, int index);
  51. void SetPrimitiveTopology(PrimitiveTopology topology);
  52. void SetProgram(IProgram program);
  53. void SetRasterizerDiscard(bool discard);
  54. void SetRenderTargetScale(float scale);
  55. void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
  56. void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
  57. void SetScissors(ReadOnlySpan<Rectangle<int>> regions);
  58. void SetStencilTest(StencilTestDescriptor stencilTest);
  59. void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
  60. void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
  61. void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
  62. void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
  63. void SetUserClipDistance(int index, bool enableClip);
  64. void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
  65. void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
  66. void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform);
  67. void TextureBarrier();
  68. void TextureBarrierTiled();
  69. bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
  70. bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
  71. void EndHostConditionalRendering();
  72. void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount);
  73. }
  74. }